Wasteland 2 Developer To Kick It Forward

Wasteland 2 needed to meet its funding goal of $900,000 in order for development to happen. Not only did it meet this goal, it is currently climbing towards $1.5 million with 26 days left on its Kickstarter page. So Wasteland developer Brian Fargo has decided to extend the generosity of those who backed his project — by using some of Wasteland 2's future profits to back other projects.

Once Wasteland 2 is released, Fargo intends on using a percentage of the game's sales profits to back other Kickstarter projects.

"It occurs to me that we can harness the power of Kickstarter in a more meaningful way," Fargo wrote in his latest Kickstarter.

"Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together. Both gamers and developers have so much more strength than they realise."

Fargo suggests that those who receive support from crowd-funding services should consider giving 5% of their profits to back other Kickstarter developers, an idea he has named "Kick It Forward".

"I am not suggesting taking a backers money and moving it to another project," he clarified.

"I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams."

[Vox Games]


    Sounds like a good idea to me. I imagine there will be disputes about where to send the money, but I like the idea of kickstarter becoming more and more powerful as time goes on. Maybe it will change the publisher method.

    As the headline is supposed to, this made me think of Pay it Forward.
    I like the idea a lot and would be a good way to promote other worthy projects.

    Sounds good. The original backers could vote for which projects the money would go to.

      Nah they explained in the latest update that its not the leftover money from kickstarter that they're talking about, its the profits they make selling the game after it's done. Presumably this is to prevent pissing off people by making them give unconsenting second hand support to something they don't want to.

      I know I'd be a bit pissed if any excess money I contributed went to a HD remake of Custers Revenge for example but if the devs wanted to support that, I could just write them off as arseholes & never support them again but its their money to waste.

    Sounds like a good idea, I'm still waiting for my crowdsourced investment site, I'd happily throw a thousand dollars at a project compared to $25 if I knew I could make most of it back.

    excellent idea! imagine supporting Wasteland 2 ultimately leading to the support of Baldurs Gate 3, which then in turn supports a new isometric Fallout game, etc, etc

    Although the idea of Kickstarter is kind of cool, I don't really understand it.

    What happens with the extra money once the project is finished? Does the guy just suddenly pay himself a higher wage?

    If all the donations fund the development, then why is the game not free to download, as the people making it have obviously been paid their wage (that's the whole point of the money right?)....

    Would it not be a much much better system where instead of just giving money to these people, we actually buy shares?

    I mean, if you need a million dollars, Kickstarter could let anyone put in some cash in $1 increments, and they get 1 share per dollar...I don't understand this whole movement where someone is like "Hey guys, I want $1 million to make a game" ....and then he gets $2 million in donations and then what happens?

      Oh never mind, I just went and had a look, people do actually give people the game once they have a certain level of donations, that's cool, though I still like the shares idea ; D

        "What happens with the extra money once the project is finished? Does the guy just suddenly pay himself a higher wage?"

        No. The kickstarter goal amount by itself is almost never enough to fund the project. What it does is reduce the project starter's risk (and thus _expected_ eventual profits).

        Kickstarter projects are for the most part started by companies. Very small companies usually, like a musician having a one-man company for tax purposes. But even such companies need to have their books in order, they can't just pay out the excess money to themselves.

      The money go on hiring more people and developing more features for the game, as explained in the Wasteland's 2 Kickstarters page. For example, they promised to add more game content if they reach 1,2 M or do a Linux and Mac port if they reach 1,5 M.
      And the profits from the selling will go on funding their next game. It would be ridiculous to start a Kickstarter project for every game. And it does not bring much money anyway (1 M is not a big sum for a large sandbox-type cRPG, mainstream games cost many times more).

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