Why SoulCalibur V Only Had One-Fourth Of A Full Story Mode

Why SoulCalibur V Only Had One-Fourth Of A Full Story Mode

Seeing where the plotlines for your favourite characters go. The shiny CGI ending sequences. These have traditionally been the reasons a person sits through the cheap-ass boss fights in a 3D fighting game. SoulCalibur V gave you neither and many fans of Namo’s fighting franchise — including me — were pissed at their absence. What makes the lack of a fully-fleshed out story mode in SCV even more infuriating is the revelation that a lot of the work was done.

An interview at Train2Game with SoulCalibur V producer Daishi Odashima divulges that the story mode shipped with the game was only a fourth of what the dev team had planned:

“Our first plan on the storyboard was that we had every characters story, and actually we do have it in the studio, but time-wise, man power-wise we weren’t able to do it and only one fourth of what we planned to do is in the game.”

Instead, we got the anemic story mode that focused only on new characters Patroklos and Pyrhha. Other characters — some of them established SoulCalibur characters like Siegfried — popped up but little context was given as to what their own personal stories.

Odashima also revealed that many of the characters already have voicework recorded and it may be used for future content down the line. However, if Namco winds up releasing additional story mode content for individual characters as paid DLC, that may just set off fan outrage like they’ve never seen before.

Train2Game news: SoulCalibur V story mode “one fourth” of planned size, each character was to have own story [Train2Game, via “>Shoryuken]


  • It’s Namco. If they can get Tales of Graces fans to fork over $28 for 7 costume titles (each one being $4), then what’s stopping them from making SCV fans buy individual DLC stories?

    • There’s two sets of costumes up now, so more like $56.

      Namco are the kings of overpriced DLC. Japanese gamers spend small fortunes on Idolmaster stuff.

  • Yeah, I’m personally not happy with the Story Mode, at least SC4 had a story ending for each and every character (including Yoda & Darth Vader), this time around it definitely did feel very rushed.

    If the Story Mode gets updated for all characters via paid DLC, then I’m sorry to say, but Namco will not be getting anymore of my money for this game. I paid for a full game, not an incomplete one. Even if they delayed release of the game to finish the Story Mode, I wouldn’t have minded, I would’ve still bought the game on Day One.

  • So,I should have paid only 1/4 for the game then. I play the game for the fighting AND the story, as well as the other fluff like survival, tower of souls,chronicles of the sword, and all the other stuff that IS NOT IN THE GAME.

    The way I see it, we will soon get an Ultra Super Soul Calibur V DX Ultimate Banana edition which contains the 3/4 missing parts ( plus the fluff), instead of a frigging DLC. More money for Namco, by aping the the Capcom way.

  • The reason it felt rushed was because it WAS rushed. Project Soul were forced to work to a very harsh deadline so they couldn’t fully implement and test all of the features in the game i.e fixes for the CC clipping issues, balance problems, whiffs, the story, lack of more modes etc.

  • It was bad enough that I had to wait until fricking April because my original pre-order got lost in the mail. I had to wait a month before GameStop would ship me out another. I’m sorry, but Project Soul could’ve made the wait worth it. But no, they didn’t. I would’ve gladly waited until October for this game if it meant making a full game.

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