StarCraft IIStarcraft II
StarTale player Won “PartinG” Lee Sak had Lee “MarineKing” Jung Hoon on the ropes. MarineKing’s resources were tapped, he had barely any units left to defend himself. It looked as if the man many consider to be one of the world’s greatest players was about to go down.
And then the internet connection went down.
According to IPL organiser David Ting the computer lost connection to the local network, which would have killed the game even if both computers were networked locally, but that didn’t stop the audience from breaking into a rousing chant of “We want LAN”, once more poking at developer Blizzard for its controversial decision to leave the popular feature out of StarCraft II, opting to use its Battle.net internet service exclusively.
Luckily for photographer Carlton Beener, StarCraft II lead designer Dustin Browder was in the audience. His reaction is priceless.
GSL officials called for a rematch, during which MarineKing trounced PartinG soundly, going on to win the tournament for Prime. Would results have been different had the disconnect not happened?
Blizzard might not want to add LAN support to StarCraft II. I understand that. But with the audience for these tournaments growing larger every day, some sort of match continuation mechanic might be in order. Give a guy 10 minutes in case the power goes out, that sort of thing.
That’s quite a mouthful. It’s just easier to chant “We want LAN!”
The GSTL Finals: MarineKing’s crowns Prime, StarTale gets Robbed [ESFI World, via Destructoid]