What Steam Would Look Like If Indies Made It

What Steam Would Look Like If Indies Made It

Steam is lovely, but at the end of the day, it’s run by a single company, and sells games from (mostly) other big companies. Wouldn’t it be interesting to see what such a platform could look like at the other end of the market?

That’s where Tiggit comes in. An open-source program designed to showcase indie games and select retro titles, it performs many of Steam’s same basic functions (“shopfront”, library, game launching, user ratings and game information), only everything is free.

You don’t even need to create an account to use it.

Tiggit [Official Site]

Comments

  • I thought this was a hypothetical. I looked at the screenshot and thought “Ha! Yeah it probably would look shit.”

    oh. it’s real.

  • Good idea, shame the installer fails for me.
    Error parsing file “docs and settings\app data\tiggit\all_games.json”

  • This looks amazing.

    Am I the only one who loves that it’s not cluttered?

    I love the Steam interface, don’t get me wrong, but at times it’s hard to navigate through the list of games I own.

      • Yeah, just make the category “Games I bought because they were on sale and might play one day”, then minimise it.
        I know that’d probably halve what I see in my list..

      • I know, however they don’t allow the same game in more than one category.

        I’m borderline OCD when it comes to my game sorting and would rather have a system that decides for me, instead of giving me partial flexibility.

  • !Have you tried Tiggit? !

    Tiggit is the indie answer to Steam. It looks very basic, but it has everything it needs, a basic shop front, one many may argue is better than the origin store front, who will forget battlenet? But it has a huge library considering that all the games that are published through this portal are free. I discovered this a few days ago and have since been giving it a trial. Saying to myself, for the next week, it’s tiggit games and tiggit games only. I would have downloaded everything and given it all ago, unfortunately due to travelling to -insert games convention- I’ve only had the bandwidth to download a dozen or so. But of those dozen I’ve found some gems that I would recommend to the Kotaku readers the following three:

    Battlepalt
    (IMAGE) Battelpalt is an awesome mix of tower defense and cannonbolt, makes for interesting playing, but what really sets it apart is the extreme level of difficulty; it’s not as much a game as punch in the face to the player. Very interesting. I spent half an hour playing the first level, which due to the high level of action in the game, is only really 20 seconds of play time. Thankfully there is a skip level button for when you get too frustrated. ( but only after you fail 20 times consecutively in the level, and the game delights in informing you of this fact. )

    – insert game 2 –
    – insert game 3 –
    I’ve only just discovered it myself and only seen so much of it so far, so I’d be happy to hear from the Kotaku users as to what other gems can be found within.

    That people, is how you ridicule plunkett.

    • Why don’t you send that on your resume and you can work for Kotaku.

      I look forward to more of your work.

    • It’s pretty hard to call them that, and they’re definitely not the kind of indie studio most think of, or are specialized for in Tiggit. They have a massive studio, hundreds of employees, sometimes multiple projects simultaneously, and they’ll never struggle to survive financially. They’re certainly not two or three guys working from home, off their own money, on weekends.

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