Time to check in again with the Outerra project, an engine that’s currently being developed that threatens to make video games more awesome. How dare it.
The last time we checked in, things were on a planetary scale. This time, let’s close in, look at some grass. Which may sound boring, but when it’s done this lavishly and looks this good, and is procedurally-generated to boot (dropping in “bald” patches and changing the density and elevation), it’s super interesting.
Those of a more technical persuasion can read the finer details below.
Procedural grass rendering [Outerra]