Gears Of War Creator Says Japanese Games Should Be More Social

Gears Of War Creator Says Japanese Games Should Be More Social

In an interesting interview published by Gamasutra on Friday, Gears of War designer Cliff Bleszinski gave some advice to Japanese developers: add more multiplayer.

“My advice to Japan is that in a disc-based market right now, you cannot [ignore multiplayer],” he said. “I’m not saying tack multiplayer onto every game… there’s a billion different ways you can do some sort of ‘players interacting with other players.'”

Bleszinski pointed to Sega’s Vanquish and Grasshopper’s Shadows of the Damned as two Japanese games that could have been improved with some sort of co-op or other multiplayer mode. Neither game sold very well in the US.

“And if you’re going to make a third-person shooter… the fact that Vanquish didn’t have a multiplayer suite was a crime,” he said.

Check out the full interview for more of CliffyB’s thoughts.

Japan’s game devs must not ignore multiplayer, says Cliff Bleszinski [Gamasutra]


  • Cliff needs to fuck right off, Vanquish was a better game than GOW by far, tacking MP onto rubbish is not the way to go, make teh game good like say Vanquish or Shadows of the Damned.
    Gaming and social interaction go hand in hand these days, BUT not every game needs or should have MP.
    I love and buy all teh Japanes games i can get my hands on due to the fact that they are superior games to the regurgitated crap coming from most big studios in the US.

    • Disagree with you there. Vanquish was a pretty good game but it was no GoW. Vanquish could have been better with more MP. A co-op campaign would have been cool in it and maybe even a horde mode of some description.

    • @DNR

      You should read the full interview on Gamasutra before rubbishing Cliff:

      In the full (four page) interview, when things aren’t taken out of context and blown up into a singular headline, he talks about how much he loves Shadows of the Damned – “…Shadows of the Damned, that was a wonderfully crazy adventure, the dialogue had me laughing out loud, just even the key-door systems in there; it was a beautifully crazy game with really fun gameplay…” – as well as Vanquish – “I’ve often said on record that if Gears is the kind of Wild, Wild West coal train chugging along, then Vanquish is the Japanese bullet train, with style and everything.”

      Dude Huge can occasionally come off as abrasive, but he got to where he is for a reason, and his opinions are interesting at the very least, and invaluable at best.

  • Yeah… multiplayer doesn’t just magically make games better. Plenty of people aren’t interested in playing multiplayer, but you won’t hear from them all that often because there’s not a lot of sense in complaining about a game containing more features. You’ll only hear about it if they feel it detracts from the single player mode.

  • See that’s why I like Japanese games. They’re primarily single player and don’t have MP. I don’t mind MP, it suits some games perfectly. I play my games primarily for the single player experience.

  • Well, I prefer my games single players mostly and hence I like Japanese games. Depending on how they implement the multiplayer, I somehow like the multiplayer in Mass Effect. Still playing it til now.

  • Gears Of War Creator Says Japanese Games Should Be More Social

    Gears of War Creator has clearly not played Monster Hunter.

    • Monster Hunter is primarily designed to be played in multiplayer, hence it has been well received. Putting in multiplayer for the sake of fulfilling that check list in order to ‘maximise customer value because kiddies can only buy one game a year’ is not.

      • It’s not just that it’s multiplayer. It’s that people get together in the same real-world locations in Japan to play it multiplayer. It’s more ‘social’ than anything CliffyB has ever worked on.

  • The who attitude of “Everything needs multiplayer!” is one of my main beefs with the industry lately. Just because a game can have multiplayer doesn’t mean it should, most of the time it’s horrid and if it is interesting the community is dead within the week due to COD.

  • That’s why he says “I’m not saying tack multiplayer onto every game… there’s a billion different ways you can do some sort of ‘players interacting with other players.’”

  • Vanquish doesn’t WORK in multiplayer because of it’s bullet-time mechanic. Take that away and you’ve got something fairly identical to Gears 3 in gameplay. Booster jets aside, of course.

  • You know it’s ironic he’s pushing this given that the thing that brought Bulletstorm down was the lack of a deathmatch mode. You give people all those creative ways to attack and all that crazy scoring and you DON’T put a deathmatch in there! Idiot Cliffy!

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