New Doom 3 For Xbox 360 And PlayStation 3 Supports Head-Mounted Displays

New Doom 3 For Xbox 360 And PlayStation 3 Supports Head-Mounted Displays

A Doom 3 BFG Edition is coming to the PC, Xbox 360 and PlayStation 3 later this year with “hours of new content”, including a seven-level solo section called “The Lost Mission”. But that’s not the crazy part.

This is (emphasis added):

“DOOM 3 was enthusiastically embraced by gamers worldwide at its release,” said John Carmack, Technical Director at id Software. “Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it.”

The Doom 3 BFG Edition will include the original game, the already-released add-on Resurrection Evil, the 2004-era Doom 3 with “greatly enhanced graphics” and a checkpoint save system, the already-released add-on Resurrection Evil, the new solo expansion, copies of Doom 1 and Doom 2 and…

Oh my god, there’s more:

DOOM 3 now features the new armour-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time.”

This is madness!

Also, I guess this means no Doom 4 this year. Figures.


  • Ah, Doom 3. Kept on hyping itself up as THE shooter to play, and then Half Life 2 showed up and totally destroyed it.

    • You may think that’s the case, but surely as one may see the significance of giant flippers appearing on your groin as the coordination of lateral motion seeps up to a constable Roger

  • I hope you can turn the armour flashlight off. So much tension was created by not having your gun out! While half life 2 was the better game I loved the aliens meets evil dead atmosphere of doom 3

    • ^This
      Putting the flashlight on the armour is such a cop-out for all the whiners and moaners. Maybe it’s for the common console gamer. Next they’ll be telling me you can only carry 2 weapons and your health regenerates…

      • Call me a whiner, but for me it was the most artificial tension I could imagine. If they have to resort to such a cheap, unnatural tactic to generate scares, they should stop trying to incorporate horror elements into their games.

        • Not quite sure what you mean by ‘unnatural’ here, but have you tried firing some of the weapons in doom with one hand? If you’re just referring to the feel of having to do it, I still disagree, the most artificial tension I can imagine is something like horrible aiming, cheap enemies (hmm) or taking control away from the player to force ‘scares.’ Not that I’m particularly invested in the Doom games, I could only get halfway through 3 before getting bored. (wasn’t bad, just not my cup of tea)

          • There is no combat specialist in the world that would be stupid enough to engage aliens in the dark sans torch. None.

            Why would you expect a hardened SPACE marine to do it, especially when there is an abundance of torches on Mars?

            It was a poor design choice made specifically to slow the pace of a very short game down, so as id could focus more on the engine, which is why most people refer to it as a tech demo.

      • My pc sucked at the time it came out so I actually played it on Xbox first ( I have since played it on pc) and still think the armour flashlight is a terrible idea. Resurrection of evil pistol light was still a better idea than armour flashlight as the pistol is pretty useless

    • Agreed. People cried so much about the flashlight when the game came out, but I thought it was great. It added tension and made for an awesome atmosphere. I also hope the PC version has the normal save system, I hate checkpoints.

      • Take the armour-flashlight away – as ridiculous as the concept it in real life, I loved the gun-or-flashlight-but-not-both idea. It added tension and was a perfect fit for the atmosphere. However, once I realized that no matter what the game threw at me I always had enough health and enough ammo to deal with it, that tension disappeared. Maybe I should have played it on a higher difficulty level.

  • I’m confused about the emphasis on the head mounted displays, the only one I can think of is the new Sony HMZ-T1 which will work with anything that has a HD output. Would be pretty sweet though on PS3 in 3D, 60 FPS. I loved Doom3…

    • it may just provide better depth or something as you are correct in saying if it supports 3DTVs then it supports the T1. it is more for publicity i imagine and looks like it is working given it is in this article title.

      3D glasses of this sort are the only way to get perfect 3D without crosstalk etc. TVs will never be as good for everyone given the alternating eye images or limited viewing angles.

  • Are they talking about Doom 3? It came out ages ago didn’t it? Are they remaking it? It was shit at the time, are they changing the game design?

    • The thing that disappointed me the most about doom 3 was that its level design resembled nothing of the original.

      The only part that came close was the hell section and that was very short lived.

  • Sort of want. But then, I really didn’t like what I played of Doom 3. I’d just come from playing through all of Doom and Doom 2, and it just didn’t feel like a Doom game at all.

  • So I already own all the Doom games on Steam… I’m sure they’ll want me to fork out for this upgrade as well!

    • Or they will give out some BS deal like “if you already own Doom 3, upgrade to the BFG edition for 50% of the original price”

  • Do we really need another release of Doom 3? Seems like id are desperately trying to save face after Rage’s failure.

  • I’m gonna guess they’re not going to CD Projekt it & release a patch for those of us who bought it back in the day, hmm?

  • Let me ask folks who know, seeing as I haven’t played it – is it as pedestrian as Quake 4 (that game bored me to tears) or is it actually good and worth getting?

    • walk down corridor and monster suddenly appears. run backwards shooting until monster is dead. rinse and repeat. the thing i remember most about it was it was a game of enemy triggers. yes extremely boring after a few hours. it looked great at the time but unfortunately was not even close to doom 1 and 2 for playability… maybe games had moved on by then.

      there is not much variety in what you do in the game

  • im confused, cause the effects and lighting is all reminiscent of idtech4, in which case confuses me that they would continue work with old tech that is now open source….

    Also, NONEoftheABOVE, its freakin great grab it you wont regret it…

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