I've been thinking of a way to explain to straight white men how life works for them, without invoking the dreaded word "privilege", to which they react like vampires being fed a garlic tart at high noon. It's not that the word "privilege" is incorrect, it's that it's not their word. When confronted with "privilege", they fiddle with the word itself and haul out the dictionaries and find every possible way to talk about the word but not any of the things the word signifies.
So, the challenge: how to get across the ideas bound up in the word "privilege" in a way that your average straight white man will get, without freaking out about it?
Being a white guy who likes women, here's how I would do it:
Dudes. Imagine life here in the US — or indeed, pretty much anywhere in the Western world — is a massive roleplaying game, like World of Warcraft except appallingly mundane, where most quests involve the acquisition of money, mobile phones and doughnuts, although not always at the same time. Let's call it The Real World. You have installed The Real World on your computer and are about to start playing, but first you go to the settings tab to bind your keys, fiddle with your defaults, and choose the difficulty setting for the game. Got it?
OK: In the roleplaying game known as The Real World, "Straight White Male" is the lowest difficulty setting there is.
This means that the default behaviours for almost all the non-player characters in the game are easier on you than they would be otherwise. The default barriers for completions of quests are lower. Your levelling-up thresholds come more quickly. You automatically gain entry to some parts of the map that others have to work for. The game is easier to play, automatically, and when you need help, by default it's easier to get.
Now, once you've selected the "Straight White Male" difficulty setting, you still have to create a character, and how many points you get to start — and how they are apportioned — will make a difference. Initially the computer will tell you how many points you get and how they are divided up. If you start with 25 points, and your dump stat is wealth, well, then you may be kind of screwed. If you start with 250 points and your dump stat is charisma, well, then you're probably fine. Be aware the computer makes it difficult to start with more than 30 points; people on higher difficulty settings generally start with even fewer than that.
As the game progresses, your goal is to gain points, apportion them wisely and level up. If you start with fewer points and fewer of them in critical stat categories, or choose poorly regarding the skills you decide to level up on, then the game will still be difficult for you. But because you're playing on the "Straight White Male" setting, gaining points and levelling up will still by default be easier, all other things being equal, than for another player using a higher difficulty setting.
Likewise, it's certainly possible someone playing at a higher difficulty setting is progressing more quickly than you are, because they had more points initially given to them by the computer and/or their highest stats are wealth, intelligence and constitution and/or simply because they play the game better than you do. It doesn't change the fact you are still playing on the lowest difficulty setting.
You can lose playing on the lowest difficulty setting. The lowest difficulty setting is still the easiest setting to win on. The player who plays on the "Gay Minority Female" setting? Hardcore.
And maybe at this point you say, hey, I like a challenge, I want to change my difficulty setting! Well, here's the thing: In The Real World, you don't unlock any rewards or receive any benefit for playing on higher difficulty settings. The game is just harder, and potentially a lot less fun. And you say, OK, but what if I want to replay the game later on a higher difficulty setting, just to see what it's like? Well, here's the other thing about The Real World: You only get to play it once. So why make it more difficult than it has to be? Your goal is to win the game, not make it difficult.
Oh, and one other thing. Remember when I said that you could choose your difficulty setting in The Real World? Well, I lied. In fact, the computer chooses the difficulty setting for you. You don't get a choice; you just get what gets given to you at the start of the game, and then you have to deal with it.
So that's "Straight White Male" for you in The Real World (and also, in the real world): The lowest difficulty setting there is. All things being equal, and even when they are not, if the computer — or life — assigns you the "Straight White Male" difficulty setting, then brother, you've caught a break.
John Scalzi writes science fiction and is currently working on a video game with developer Industrial Toys. His new novel Redshirts will be out from Tor Books on June 5. He blogs at Whatever.
Republished with permission.