Video Game Car Crashes Have Never Looked This Good

Video Game Car Crashes Have Never Looked This Good

This is what happens when you plug the physics system of truck sim Rigs of Rods into Crytek’s CryEngine3: car crashes so nice you can watch them over and over and over.

What you’re seeing here is “soft body” physics. “Soft” meaning things built to break or deform. Like this poor truck. Which is about to have the worst day of its life.

[via NeoGAF]


    • if you waited until 0:50, you’ll see a message on the screen saying they’re working on shading and collision.

  • Dont you think too much realism can kill a game? This in Burnout would result in you never getting anywhere.

    • It most certainly would kill a game like burnout, unless it has like a final crash sort of deal, i’ve never played burnout, i just know the premise.

      But chuck it in a sim and you could gain real weight to minor/major crashes.

    • The more realistic the physics are the better imho. As long as you don’t have to spend the next few hours with your character in hospital wearing a neckbrace and talking to insurance companies … and explaining to cops why it was that you had so many claymore’s attached to your car as you drove in to the petrol tanker.

      amazing,. I want to play with it.

    • Well, with this sort of thing it’s pretty easy to scale it however you like; they’ve obviously made the truck very fragile for the demo, but you can rejigger the models and modify the durability of component bonds pretty easily. You would probably be able to make it very unrealistic too – towards the Hollywood side of the scale. In the end it’ll hopefully just make for some awesome crashes.

    • As someone who works in the industry of crash simulation, no. The amazing thing about this is that it’s realtime, but the models are about a 1990s level of coarseness in terms of usable simulation. Dynamic solving scales quadratically, and today’s crash simulation models are in the millions of polygons, which take weeks on a cluster to solve.

      But it’s still amazing impressive, and they seem to have everything correct with the deforming behaviour, even the tyres act as hollow rubber instead of solid cans.

  • I question the accuracy of their physics, although it’s possible they ramped things up to the extreme for this demo (Such as near the end, the ute rubs up against a wall while reversing and suddenly the whole front explodes), but as someone who loves to break things in games I’d love to see this kind of damage modelling in driving games.

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