The people behind StarCraft say that while nobody's currently working on the infamously delayed StarCraft: Ghost, there's a chance that could change in the future.
It's now been a decade since Blizzard first announced StarCraft: Ghost, and it has since become the poster child for indefinitely delayed video games.
The game sounded fantastic. It was to be a stealth-action hybrid for consoles in which you'd control a Ghost, or sort of psychic super-spy named Nova. You'd have access to a number of weapons and psychic abilities, all ripped straight from the real-time strategy franchise. Blizzard promised that we'd finally get a third-person, on-the-ground look at the plots and buildings that make up the world of StarCraft.
Then Blizzard delayed it. And delayed it. And delayed it. Eventually, Blizzard put StarCraft: Ghost on official hold, moving their design teams to other projects like World of Warcraft and StarCraft II.
But while it's generally assumed that we'll never see StarCraft: Ghost, protagonist Nova made an appearance in StarCraft II. And according to StarCraft II lead designer Dustin Browder, she'll also show up in the upcoming first expansion pack, Heart of the Swarm.
So does this mean Blizzard has plans to resuscitate Nova's game?
"There are no plans," Browder told me in a phone interview last week. "I'm not saying we won't ever, but I'll tell you what I do know: There are no meetings going on. There is no team. No one talks about doing it.
"It doesn't mean that in two years from now, we won't have those meetings, the team won't be formed, but there is literally nothing happening around that game right now that would indicate that there's any likelihood that it will happen. It's just as likely we'll do that again as Lost Vikings 3 or whatever. There's just no guarantees one way or the other, but nothing is happening."
So stay pessimistic. But know that StarCraft: Ghost might not be dead forever.
"We are super huge fans of consoles. We love console gaming as players," Browder said. "I wasn't really party to [the decision to put Ghost on hold] but I know it was a difficult decision."