Dead Space 3 Details Revealed: Crafting And Cover System To Go With Your Co-Op

We’ve had a decent serving of Dead Space 3 details over the last couple of days and it doesn’t look like there will be a reprieve today. According to reports, the latest US edition of Game Informer confirms the addition of co-operative play, along with a few other features that may or may not promote a sense of gaming well-being.

A NeoGAF user by the name of “ImLibo” was more than happy to pull out the highlights of the article and post them online. Co-op is in, competitive multiplayer out and a “cover system” has been added, though its exact implementation is not expanded on (I’m guessing it’ll be Gears of War-like).

Word is there will be “universal ammo pickups”, replacing the semi-intelligent system previously in place and ammo itself will be “more plentiful”. The series’ staples, including “dark corridors” and “zero-gravity space sections”, have been retained, despite what we’ve heard of a brighter, colder setting. An ice planet, called “Tau Volantis”, is to serve as the game’s setting.

Taking a page from the role-playing genre, players will be able to create new weapons by slapping “different guns together, like a Plasma Cutter/Ripper combo”. The precise mechanics were not explained, but apparently Game Informer spotted enemies dropping “scrap metal and ‘tungsten’”.

Here are the rest of the alleged features:

  • Unitologists pose a threat now, the screens look like they’re shooting at Isaac while he’s taking cover
  • Co-Op will add new cutscenes and interactions between Isaac and Carver, “if you play singleplayer you’ll hear everything you need to hear to get the whole story”.
  • New necromorphs called fodder, feeders and something Visceral internally calls “The snow beast”, plus a huge 30-storey tall centipede necromorph called the Nexus.
  • Feeders are “what happens when a human isn’t actually infected by a swarm or by a divider head, but by necessity ends up eating the flesh of a turned necro”.
  • Fodder transform into two different necromorphs depending on how you kill them.
  • They want DS3 to be less linear, [you’ll] be able to explore large environments and find “unique beta missions” that aren’t required to complete the main game.

Good? Bad? Necromorph-ugly? I like the addition of co-op — despite my reservations, it was a great way to play Resident Evil 5 and even FEAR 3 was surprisingly enjoyable — but who knows how well Visceral can pull it off.

Dead Space 3 Game Informer Details [NeoGAF]

Image: All Games Beta

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