EA Honcho Doesn't Want To Piss Off Dead Space Fans, Still Wants To Scare Them

Viewing the gameplay demonstration of Dead Space 3 at Electronic Arts' E3 keynote, my immediate reaction was "Well, that looks like a game I can play without dookieing on myself." Others didn't have such a positive reaction.

Frank Gibeau, the president of EA Labels told CVG that he's heard the noise and that they "definitely do not want to piss off our fans" by toning down the horror content in Dead Space 3.

However, he then used the A-word — "We tried to open up the accessibility of the IP a little bit by adding a little bit more action," he said, "but not undermining the horror."

My guess is that the fans will be the judge of that when the game releases. Judging from instant reactions, what they saw at E3 looked largely like another gory shooter or action game with giant, marginally threatening monsters. I think the planetside setting does plenty to blot out the creepy factor. Cooperative multiplayer also gives it a feel familiar to non-survival horror shooters.

I mean, I think it's great that I might be able to play a so-called horror game without crapping in my britches. But then, I have not watched a horror flick since Steven Spielberg and Jack Valenti ruined my childhood with a PG-rated Poltergeist. I'm capable of freaking myself out just by reading The Amityville Horror's Wikipedia entry. So I have not played Dead Space or its sequel, and I'm pretty sure my opinion of it matters little here.

EA Aware of Fans' Dead Space 3 Concerns [MCV]


Comments

    Dead space was never scay..I don;t think whats what concerns most people

    its more adding stuff like CO-OP and taking away what was actually unique about dead space

    we shall wait and see...on one hand EA arnt doing much for my faith....on the other we all know gamers are the biggest drama queens out there

      I guess it depends on how you play it- I don't find haunted houses very scary during the middle of the day and with a group of friends.

      I prsonally think Dead Space was (and still is) a prett darn scary game. It's no System Shock 2 or Amnesia, buit it will spark a sense of fear within anyone who plays it. I've always said the best way to play DS is late at night, alone, lights off, good speskers (or a headset). You really emmerse yourself into the game. You won;t be jumping up or screaming in terror, but you will be uneasy - especially if you are playing on a harder difficulty setting. There's something oddly great about being balls to the wall scared while playing a game, and I beleive Dead Space is a game that achieves this. I really hope that the horror has not been nerfed in this one. There isn't many modern franchises that I adore, but Dead Space is one of them, and it'd be crap to see the game become something that it's not.

    And by accessibility you mean- dumbed-downed for the masses so we can make more money from the 13 y.o cod crowd, who will think they game is 'gay' and for 'faggots' because they haven't shot or blown anything up for 5 minutes.

    Watch Glen Schofield's (you know the guy whos idea this series was but didnt work on the 2nd...and it showed) video explaining what he wanted when he created Dead Space 1 with his team.

    He explained that horror is like telling a joke, first time you hear a joke its good, second is getting old and any more and its just plain pathetic. So the scares in Dead Space 1 were rarely repeated, scary things were only used once so they didnt become ordinary and thats something Dead Space 2 DID NOT FOLLOW which made the so-called "scares" annoying and detracted from the experience. (plus quite a few other things) So Dead Space 3 with universal ammo (vomit) and open levels with another player is really unwelcome to the original Dead Space fans where you could only carry so much ammo for each gun so you had to plan your movements accordingly which built tension. Now you just "gears-of-war-it" and shoot without any planning, which is a slap in the face to fans. And that Steve "pa-poo-tits" as lead is a joke, watch the 20min gameplay preview just released and you will want to be able to shoot him in-game to rid us of his lack of understanding of what this series was built from. :) Rant over.

      Spot on. Visceral may have hired artists for the sole point of "lighting" environments but they really should have hired someone to work on pacing. In Dead Space 2 there are monsters around every corner and the game is hardly scary because of it.

      *** SPOILER *** I was only scared once, on the return to the Ishimura, when the Brute jumped out behind the boxes along the long railway. This was because I spent the previous 10 minutes without any enemy encounters while listening to terrified audio logs and haunted voices.
      *** END SPOILER ***

      The shift to a more accessible action orientated gameplay in Dead Space 2 killed the series for me and it seems EA is not one to learn from it's mistakes.

        yep, mthat ishimura bit was fantastic...

        i also got pretty when you see teh first exploding baby...

    Was Dead Space even inaccessible to begin with? I enjoyed it immensely but it was definitely a horror game for the masses. Nothing wrong with that, everyone has the right to try and reach the widest audience possible but... didn't they already do that?

    Yay EA fucking another franchise.. Die EA for the love of god.

    Dead Space 1 actually scared me a little.

    Dead Space 2 I remember jumping a couple of times, but that was just out of surprise. It lost it's horror factor after the first xD

    Dead Space 3 interests me a little, been hoping to freak the girlfriend out, can do it with co-op now :P
    But yeah, I stopped getting scared after the 1st :/

    If I want true horror, I play Amnesia or Silent Hill. Dead Spaces horror side went down he drain ages ago.

    It's hard to be afraid of something when you can fight back

    Dead Space never really struck me as scary, just "atmospheric". You were on edge for a lot of it, but not scared, per se. Overall, though, I enjoyed it. I've never played DS2, but it seems the series is moving away from what made one such a breath of fresh air, and they're just doing "more of that" for three. EA, eh?

    Loved the first. Played it through a couple of times, and will probably play it again. Managed about 2 hours of the second before giving up on it. Won't be purchasing this new Gears of Dead Space thingumy.

    The Dead Space franchise has never been so much a true 'horror' game, more along the lines of a thriller with a few jump-scares added in.

    The problem is that the whole franchise is focused around 2 facets. Story and combat. Horror just isn't what Dead Space is all about. Sure it's atmospheric, but at best it's only jump scares which I wouldn't count as a true genre of horror. To be honest, I've always sort of thought Dead Space to be a little like Resident Evil in space haha. But yeah, they're continuing the story and supposedly improving combat which we perceive at the cost of 'horror' as a definitive bad thing.

    Instead lets sit back and not base everything on trailers and quick demos before we start sharpening our pitchforks and lighting our torches.

    EA still wants to scare Dead Space fans? They're doing a pretty good job of it. I've never been more scared for Dead Space than I am now. Thanks EA!

    Please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please please

    DON'T RUIN DEADSPACE!!!

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