Big Huge Games, the development team behind Kingdoms of Amalur has been saved from insolvency by Epic. “There’s been a big storm in Baltimore,” said Mike Capps, from Epic, “and we’re taking in a few of the refugees.”
Epic’s plan is to start up a new Epic studio in Baltimore, but concrete plans, in terms of staff and the project that team will be working on, are thin on the ground.
“On Wednesday, the ex-BHG leadership team contacted us,” explained Mike Capps, President of Epic Games. “They wanted to start a new company and keep together some of the key talent displaced by the layoff, and hoped that they could use an Epic IP as a starting point for a new game. We loved that they all wanted to keep working together, but it was pretty clear they’d have trouble building a demo and securing funding before their personal savings ran out.
“In one of life’s coincidences, Epic’s directors had spent the morning discussing how we’d love to build even more successful projects with our growing team, but that we’d need a dramatic infusion of top talent to do so. Which, we all knew, was impossible.
“So now we’re planning to start an impossible studio in Baltimore.”
Epic hopes to have more details soon.
“It’ll take a while to find space, set up desks and PCs, purchase sufficient Nerf weaponry and Dr. Pepper, etc,” continued Capps. “But some of these folks have been going too long without a paycheck to wait for that. So, as soon as we can, we’re going to try to get people working down here at Epic headquarters in Cary, NC as contractors.
“There’s a million things to work out. How many of the team can we hire? What will it be called? What will they be working on? We don’t know all the answers yet. Please give us some time to figure it out; we hope to have more to share soon.”