Halo 4 Creators Prepping For Halo Comeback

Halo used to be the biggest thing in multiplayer Xbox gaming. It's still a big deal, but for the last half-decade, Call of Duty has been the Xbox's main event.

At E3 this year, new Microsoft-owned development studio 343 Industries is making an interactive case that Halo is ready for top status again. They're not saying they're going after Call of Duty nor, as you'll see in my video interview here with 343's David Ellis, are they willing to articulate just why it is that Halo has slid some — and why, other than trying to make the best Halo ever, it can be a huge deal again.

Developer hype just might not be necessary for Halo 4, because the game itself is making a good case at E3. The new competitive mode called Infinity Slayer combines some of the points-based multiplayer combat seen in some PC shooters and Call of Duty and combines it with the shoot-grenade-melee-equipment flow of recent Halo games. It plays well, as our Tina Amini attested.

At E3, 343 is also showing a chapters for the game's co-op Spartan Ops mode, which will dole out five new 15-20 minute chapters for free each week for "months", all of them tied to weekly short Spartan Ops shows. (It's an ambitious plan, as Tina reported in greater detail earlier this week). The chapter that was running last night at Microsoft's big Halo 4 party played well and looked extraordinary. Graphically, Halo has yet to look this good even on the Xbox 360. The lighting stands out.

Take a closer look at that lovely-looking Halo 4 Spartan Ops chapter in the clip here.

Here's my chat with 343's Ellis about how Halo 4 is shaping up, along with his picks for best weapon and equipment in the new game (at least of what's been announced.)

Halo 4 will be released for the Xbox 360 on November 6.


Comments

    Interesting. To be honest the whole Spartan Ops thing reminds me of the original Halo debut at Macworld? in 1999? At the time there was talk about how prople could organise themselves into teams to play cooperatively in competitive multiplayer (much like squads in BF3). It never eventuated in the original Halo but the idea can be seen in the squad/specialisation format of BF3. I think the Spartan Ops situation could give rise to an interesting league table....

    You form a team and each person takes a specialisation. Practice occurs in the previously released campain and multiplayer modes. When each Spartan Ops pack is released teams (registered with 343?) compete for the best score. The good thing about this is that the maps are fresh so everyone starts with the same situational awarenesss and relies on actual skill (not just knowign where the best sniper points are).

      ...also. When the next Gen XBOX is release, Halo 5 comes out and includes a huge openworld where squads can work cooperatively to achieve command objectives or join together into battlegroups to reach strategic objectives with up to 128 players in a game at a time.

        Can we just go straight to Halo 5 please?

        Join the Firefall beta, the game sports this as an actual feature!

        Grouping together in very large squads to defeat bad guys!

    Halo 4 is looking really good so far, hopefully it wont die off like Reach did.

      Reach died off? News to me. There are still people playing constantly - much bigger audience than BF3 on Xbox anyway.

      Also, Halo: Reach has been #1 on Live activity charts a couple of times if I'm not mistaken.

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