Now This Is How You Design Aliens: Actually Make Them Look Alien

Aussie artist Alex Ries used to work for THQ, until THQ decided it couldn't afford an Australian studio anymore.

Since then, he's been doing other stuff. What's great about Alex's work is that, unlike most other artists we feature here, he has an interest in zoology and biology, and an ability to create new species that look, well, entirely new.

If you'd like to see more of his work, you can check out Alex's portfolio here.

To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!


    Damn, Sega/Gearbox should've hired him for their Aliens: Colonial Marines game...

      Or Borderlands at that.......his style would fit right in and that Pepsi robot reminds me of Claptrap somehow...

    Whoo! Way to go Alex!

    It's annoying, stuff like this is rejected because it's not broad enough to sell the product. Big budget games will almost always opt for more familiar design work simply because it guarantees a certain chunk of the market. I would love to play a game that looks like the first or last picture.

    While I seriously love these, this guy is kicking himself that wasn't born early enough to participate in the 60s/70s sci-fi literature boom. His covers would've been up there with the greats.

    Truly incredible stuff. The concept art world needs more guys like this! Besides Terryl Whitlatch, I can't think of anyone else who really specialises in animal anatomy.

    Good work..but its pretty Wayne Barlowe rip-off-y

      Yeah, thought it looked very Wayne Barlow as well. They do look nice though.


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