Nuclear Union Sounds Like A Third-Person Hybrid Of S.T.A.L.K.E.R. And Fallout

You may not have heard of a developer called Best Way, but you probably have heard of Men of War. Yes, Best Way is responsible for this well-received WWII RTS. Now you’re going to know it for another game — Nuclear Union. Set for a 2013 release on PC, this free-roaming RPG looks to take a little from the likes of S.T.A.L.K.E.R. and Fallout 3 and blend them into its own video game concoction.

Nuclear Union takes place in an alternate reality where the Cuban Missile Crisis saw the world plunged into nuclear war. Fortunately, the good old USSR was “prepared for such an outcome”, with citizens and important persons fleeing to purpose-built bunkers to weather the radioactive storm. Fast-forward to the present day and it’s time to head to the surface and rebuild. Except — and as expected — above-ground is not a happy place, as the game’s FAQ details:

Will we see any anomalies and monsters in the game?
Anomalous fields emerged on top of the Earth following the nuclear strikes, and animals and people who failed to hide out in the bunkers due to various reasons, mutated. Hence Nuclear Union will definitely feature anomalies and mutants!

I’m sure you can already see the similarities to GSC Gameworld’s Oblivion Lost and the whole hitting the bunkers tale has Fallout written all over it.

What makes it different — and what I’m liking about Nuclear Union — is the idea that a civilisation redefined itself during its 50-year sabbatical from a ravaged Earth. It’s a concept explored in the Fallout series in a segmented way, as you dive into various vaults and uncover their socio-political idiosyncrasies. I’d love to see this expanded on in a full game.

The clip is mostly a promo, so I’ve included a screenshot here that shows how the game actually looks. More can be found on the official site, along with a decent FAQ and a page explaining the game’s modified history.

Nuclear Union [Official site]


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