Why Does A Game About A Little Kid Need To Be Scary? Can’t It Be Fun Like This?

Why Does A Game About A Little Kid Need To Be Scary? Can’t It Be Fun Like This?

Among the Sleep got people talking last month when it was first shown off because it was about a horror game starring a toddler. Interesting premise, but as the parent of a toddler myself, it also got me thinking.

My daughter is just shy of two years old, and while she’s had the odd nightmare and scary moment, she spends most of her days running, laughing, making stupid sentences, dancing, then running some more. In short, most of her waking hours are a joy.

Could a game capture that? Sure it can, and this video shows how.

Filmmaker Daniel Brace took a small camera, strapped it to his daughter’s head, then played hide and seek with her. The first-person vantage point makes me wish I could pick up a control pad and play this, because what’s a boring game for us looks way more fun when you’re only a few feet off the ground.

And run like a maniac.

Braceiller Productions [Facebook]


  • No. Because that would be extremely boring. What makes Among the Sleep interesting is it’s unique concept, why would you want to take that away by having the main character do the things toddlers actually do in reality? It might sound charming to parents, but doesn’t make for an engaging game for the rest of us.

    • It’d be simple enough to have both elements. The title of the game itself suggests that the game takes place within the child’s nightmares. Now, imagine two separate planes of reality much like the game Catherine. The real world would be more narrative driven, whilst nightmares would be game play driven.

      Daytime would employ all the mechanics mentioned in Luke Plunkett’s article. The real draw of this would be you yourself having an adult mind. You could solve basic toddlers toys/puzzles and impress the parents of the child or you could intentionally be naughty to get a reaction from the parents much like a real child would. What would make that idea work so well in a video game is that most gamers act like children in a virtual space anyway. They intentionally ignore/hit things/throw/jump/disobey the game’s instructions to test the limits of the environment without inhibition, sometimes even intentionally trying to break the game.

      You could also eavesdrop on the parent’s conversations and figure out what might fuel the nightmares and give insight into the toddler’s current living situation. Of course, there are room for darker elements there ( i.e: Aggressive/abusive father, Struggling to pay rent & living payslip to payslip). These real life problems might even be a catalyst of the nightmares the child would experience in the night time chapters of the game.

      Oh! And of course and innocent game of hide and seek with a father is in no doubt the perfect tutorial for an Amnesia-esque game. Just look at the grunt pop out at 1:36 of the video. RAN CHILD RUN! 😛

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