Why I’m So Excited About Carrier Command

Why I’m So Excited About Carrier Command

I’ve been chipping away at Carrier Command‘s beta for a while now, and telling most people who’ll listen how much fun I’ve been having. Those who know the track record of developers Bohemia Interactive (ArmA) or the limitations of the original game it’s based on (first released in 1988) often wonder why that is.

This video shows why.

For 2:09, it outlines the strategic side of the game. Overseeing a giant carrier as you battle an opponent across an archipelago or strangely uniform islands.

Then at 2:10, one of my biggest gaming fetishes kicks in. Not only do you take direct control of one of the ships inside the carrier, but you get to sit in it while it launches. I don’t know what it is about that sequence that lights a fire under me — maybe it’s childhood fantasies — but every time it happens, a little part of me cannot stop grinning.

It also helps that, once in the air (or on the ground), the vehicles actually control pretty well!

Carrier Command is out in September on PC and Xbox 360.


  • Anyone remember a game called Hostile Waters: Antaries Rising?

    This remind me of that and that was an awesome game, I hope it has Multiplayer.

  • I dismissed this one initially becase I thought there was no way they’d be able to make it any better (other than graphically). Boy was I wrong. I want to see some multiplayer action though.

  • The original game was pretty awesome on Amiga but the poor graphics ruined the experience at the time – a reboot could be fun – hopefully they’ll do a better job than the woeful Alien Breed reboot…and couldn’t someone redo the PC versions of Battlezone? Such a great game even if I was crap at it….

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