Why Star Wars 1313 Doesn't Let You Be A Jedi

Don't get too attached to the guy you see shooting blasters and jumping from ship in Star Wars 1313's screenshots and videos. He's just a placeholder character plopped into place for the purposes of the game's unveiling.

LucasArts isn't divulging very much about the story or characters in the just-revealed Star Wars 1313, but creative director Dominic Robillard was able to tell me why the developers didn't put players in the flowing robes of a Jedi again.

"It's not that I think that that's overdone," says Robillard. "But the criminal underworld of 1313 is a little more grounded and that has to live in the mechanics of the game. Having mechanics that are limited by human ability makes things more relatable, then we can put all the cool stuff you can do into the gadgets and weapons. You still get to do all of these amazing things because of the environment the game takes place in and because of the gear you have but at the core you still have these vulnerabilities that are a bit more relatable, so you won't have the demigod complex of a Jedi. If you fall in 1313, Robillard says, you know you're going to be in trouble.

The demo I saw this morning centered on two very human bounty hunters descending into the subterranean bowels beneath Coruscant's surface, drawing from some of the same stuff shown in the game's worldwide debut. The pair were apparently on the hunt for the sentients they were assigned to capture. With one captured creature in tow, the pair board a transport only to have it attacked by a Hunter-Killer droid type leading a squad of assailants.

The bounty hunters get knocked to the ground and get up behind cover firing blasters at the bad guys. At one point, the more grizzled of the two grapples a enemy in a half-nelson and call you over to punch him out. Then, as their own ship starts to burn and plummet, he stuffs a bad guy into an escape pod, throws in a grenade after him and fires the pod at the enemy ship. The resulting explosion cripples the bad guys' transport

Throughout the whole demo, the bounty hunters' banter recalled the rougish dialogue of Han Solo and the lighting, detail and destruction effects stood out like nothing else I've seen at E3 before. The live PC demo was controlled by an Xbox 360 controller and Robilliard says that they're using a heavily modified Unreal 3 engine with lots of plug-ins and add-ons to make things pop the way they do. 1313 represents the first time that ILM, LucasFilm Animation, Skywalker Sound and LucasArts are all working full-time on a game project. The company knows they have to win back gamers' trust — I'll have more on that later this week — after the disappointing debacle of Star Wars: The Force Unleashed 2. For them, you could say that 1313 embodies a new hope.


Comments

    I'm fine with not being a Jedi, but the footage I saw of this didn't feel very 'Star Wars' to me at all, Jedi or not.

      Good! The less Star Warsy a game is, the better it plays!
      As long as the blasters make the right noise and I don't see any Jedi (unless I'm shooting at them) I think I will be very happy with this.

        If it's not in any way a Star Wars game except for the blaster sounds, why make it a Star Wars game at all?

          When I say the less Star Warsy the better, I mean the less it is like every other LucasArts fuckup to date, the better.

          I don't want another god/jedi game when you're immune to blaster fire and can use the force to defend the weak and be all may the force be with you hurr hurr. Neither do I want to be a Sith doing the opposite.

          I want a shooter based in the Star Wars universe that doesn't pussy out on issues like every other game to date. I want a gritty, no-bullshit shooter that shows the underside of Coruscant through the eyes of a bounty hunter that has a personality. Star Wars is a hard universe, but there hasn't been a game that properly reflects that yet. Everything has been coated in flowers. Hopefully this game changes the norm to date.

    Most of the best star wars games are ones where you do not play as a Jedi so I see this as a step in the right direction, unfortunately Lucasarts can't be trusted to not screw up the game since they haven't made a good game in almost a decade.

    I remember every bloody reviewer always marked down Dark Forces because you couldnt use a light sabre. it was the reason why Dark Forces 2 : Jedi Knight gave kyle katan the ability to use a light sabre and the force.

    that reminds me, WTB Open World Star Wars RPG in the vein of Dark Forces 3: Jedi Knight 2 and Jedi Knight Academy

      Indeed. Combined with the great visuals that Lucasarts are capable of these days, it would certainly be a wonderful thing if done well.

    I was really hoping their next game started with the word X-Wing......

    Something that builds on the republic commando game, would be a good inspirational platform to draw from. They did so many things right in that game. In terms of quality, it was probably one of the best fps I played for its time.

    I'm still waiting for KOTOR 3! KOTOR 2 was one of the most fun RPGs I have played.

      unfortunate as it may be, kotor3 will never happen.

    Star Wars: Bounty Hunter is my favourite Star Wars game to date. Jetpacking between terraces in coruscant(?) and flying around a nightclub with a flamethrower as Jango Fett was one of the best times I've had gaming. Infact I might just go dig that game out of the cupboard. I do hope this features Boba. And jetpacks.

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