Chris Avellone Teases Planescape: Torment Successor

Like its nameless protagonist, Planescape: Torment might come back from the dead.

Speaking to GamesIndustry.biz in an interview posted today, Obsidian co-founder and Planescape: Torment creator Chris Avellone said he's "very tempted" to start a Kickstarter to revive his beloved classic role-playing game. Although he'd ditch the D&D.

"I'd want to do it as a Planescape game - I think a better approach would be to ignore the D&D mechanics and respect what Planescape was trying to do and what the game did and see if you can do what Fallout did when it became the spiritual successor to Wasteland," he said.

"I think if you made a game using some of the concepts of Planescape, the metaphysical ideas and the plane travel, without using the D&D mechanics, you could actually come up with a much better game. With Torment, I'd argue that the D&D base actually, in places, got in the way of the experience. It was a lot harder to make a game with those ideas in it with D&D mechanics. So much that we had to break a lot of them. We had to ignore certain spells, change up the class mechanic so that you can switch at any time you like by remembering abilities.

"That was stuff that D&D didn't allow for, it was [too] restraining in some respects. If we did do a spiritual successor, then I don't know if we'd use the Planescape licence or attach the mechanics, perhaps something that has a different feel to Torment."

If we get characters as awesome as Morte the talking skull, I'm cool with whatever.

Return to the Wasteland: Obsidian's Chris Avellone [GamesIndustry.biz]


Comments

    Firstly, Planescape Torment is far from dead. And everyone who hasn't played it should go to GOG and buy it right now. :P

    Secondly...don't tease us, give in to the temptation and do it! *throws all the moneys at Avellone*

    Once again, I must worship at the Temple of Avellone.

    SHUTUP AND TAKE MY MONEY!

    I really want a new game in the Planescape style, I'm just a bit worried that not using the D&D licence will remove some of the charm from the game. In saying that, I was never into D&D at all and knew nothing of the lore until I played the Infinity engine games, so it wasn't the D&D licence that drew me into the game, it was the fantastic story.

    Has there even been a game other than Torment with such a diverse range of interesting and weird characters? Talking skull, possessed suit of armour, a fire mage suspended as a heat source for a tavern , the nameless one who upgrades tattoos and eye balls? So awesome.

    I would throw far too much money at this if it were to happen.

    I would actually prefer it to be set in Planescape and with DnD rules. Maybe it felt like a constraint to them during the design, but sometimes constraints help to get the end result right, and PT felt just right to me.

      I’d say the combat was probably the only thing about Torment that didn’t work for me. For instance, mages were just pathetic at the end of the game – everything had ridiculous magic resistance. Yeah, you got all of the best conversation options and stat increases but if you didn’t have a decent dagger on you you were pretty much hosed if someone wasn’t inclined to stop and chat.

      Mind you, 4th or 5th Edition rules can definitely work.

    *fingers crossed* Have been waiting for too many years ~

      I'd say the combat was probably the only thing about Torment that didn't work for me. For instance, mages were just pathetic at the end of the game - everything had ridiculous magic resistance. Yeah, you got all of the best conversation options and stat increases but if you didn't have a decent dagger on you you were pretty much hosed if someone wasn't inclined to stop and chat.

      Mind you, 4th or 5th Edition rules can definitely work.

        Yeah, wrong thread.

    Yeah. Make this happen and I will MAKE IT RAIN!!!

    I want this now please.

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