Here's How Halo 4's Multiplayer Is Changing

When Bungie was at the helm, multiplayer in the Halo games was mostly a team-oriented affair. Sure, you'd have personal stats that you could be proud of but it was the glory of a Red or Blue victory that motivated you. But, 343 Industries is making the newest Halo and things are going to be different on the multiplayer front.

A post on the Halo Waypoint blog details the shifts that will coming in the all-new Infinity Slayer mode:

For the first time in Halo, you earn points not only for your team, but also for yourself. It still takes a certain amount of kills to win the game (currently one kill equals 10 points, and 60 kills wins the game), but now you have your own personal progression loop on top of that.

Halo 4 also brings new medals and rewards to the experience, rewarding players not only for kills, but also style, assists, team support, and objective gameplay. Some of the things that count as "style" are killing an opponent attempting to hijack or skyjack a vehicle, ending an opponent's killing spree, and killing an opponent that stole your ordnance.

Our own Tina Amini played Infinity Slayer at E3 and dug the ordnance drops, power weapons and other changes that will be evident We'll see what everyone else thinks when Halo 4 drops later this year.


Comments

    The more I see of it, the more I want it.

    Got to say, I'm more excited about this game then was about Halo: Reach.

    Style? Halo isn't about style, do you earn style for teabagging? I love Halo, I don't really see what the point if this is though if it doesn't help your team. The Master Chief cares about winning, not looking good.

      I'm assuming it's to reward teamplay that isn't just about kills. Assists, flag saves, etc. This is a good thing I reckon.

    It's called Infinity Slayer, but ends at 60 kills?

      troll? infinity is the name of the UNSC ship that multiplayer is based in

    'Style' and stuff is already in COD and BF3 but I'm okay with it in Halo I guess. Doesn't ruin gameplay.

    The thing is, all this stuff was already in Halo: Reach in the way of Commendations, and it sounds like it works in much the same way in Halo 4. Not that this is a bad thing, but it certainly isn't anything new.

      It's different, they've basically taken the CoD progression system and bolted it into Halo. Playing more unlocks better starting weapon loadouts, powerups etc. so if you're not playing from day 1 you'll be at a further disadvantage beyond being out of practice.

      That would never have flown when Bungie was at the helm, they were so very careful with their multiplayer balance putting emphasis on how well you played, not how often. But CoD sells more copies so everyone has to ape it. :(

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