Hideo Kojima Never Expected Metal Gear Solid To Do Well In The West

Hideo Kojima Never Expected Metal Gear Solid To Do Well In The West

The Metal Gear series is 25 years old this year. From its modest beginnings on the MSX2 console, to its big break on the PlayStation with Metal Gear Solid, and now with Metal Gear Rising Revengeance, the series has come a long way to be globally popular. But it wasn’t always intended to be that way.

In an interview with Weekly Famitsu, Hideo Kojima stated that he had never expected Metal Gear Solid to be such a hit overseas and that he hadn’t even had the overseas market in his scope at the time. “I made Metal Gear Solid almost as a hobby.” Kojima laughed. “I had always been making games on minor platforms and had never stood at the forefront of the stage.” In fact, the overseas response to Metal Gear Solid never reached Kojima’s ears until long after the US and European release. He became aware of his own fame during a global tour to promote Metal Gear Solid when everywhere he went, people recognised his face. Said Kojima, “Metal Gear Solid was my debut as a producer, but I never really thought about markets then. I suppose that was a good thing.”

Metal Gear is also one of the founders of the stealth game genre, but for Kojima, the main focus of the game was always elsewhere. “For me, the action mixed with the story had always been more important than the ‘stealth’ side of the game.” Kojima remarked. The focus on these aspects is what led to the decision to have the cut scenes of Metal Gear Solid use the character models from the game rather than the ever popular pre-rendered CG cutscenes. This allowed for a more uninterrupted immersion into the game world and to tie the gameplay and the story closer together.

The story side of the Metal Gear series is well known for being complex (some would say “convoluted”) with its many twists, turns and overlaps. During his 25th anniversary global tour, one of the most common questions Kojima receives is whether or not the plot was planned from the start. “Of course not.” Kojima said with a laugh. “We had to struggle to make the plot lines meet. We did manage to clear a lot of things up with Metal Gear Solid 4: Guns of the Patriots, but fans still point out small inconsistencies.”

To celebrate 25 years in the making, Konami has created a 25th anniversary site and is planning a 25th anniversary party for August 30. As an additional bonus, Metal Gear Solid 4: Guns of the Patriots will be getting a trophy system version and an update patch in August.

ファミ通.com [ファミ通.com]


  • ‘ “Of course not.” Kojima said with a laugh.’

    Its nice to see that kind of honesty from the guy.
    I can imagine it’s pretty exhausting to keep wrapping up a story line only having to try and fit more onto it immediately after you’ve dusted off your hands at the end of a project. Though he’s done a pretty great job of that in my opinion.
    I’m a big Metal Gear fan and I’m pretty psyched up for MGS5 and the Fox Engine, but I also would love to see him be free to finally make something new.

  • Me an my freinds always joke about how kojima is just pissing himself everytime someone some where gets an alert (❕) ” hehehe sirry austrarian!” he has his own “S.O.P” system so he knows when youve been spotted

  • Silly Kojima. Of COURSE the west was always going to like your games, people like good games.

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