The Australian Army Is Upgrading Its Combat Simulator Game

The young Australian soldier runs for cover under a hail of enemy bullets. He's the only one left in his squad and it's now his job to neutralise the insurgent threat ahead. Can he do it? It's ok if he fails this time, because he'll respawn straight away. That's because it's a training simulation that the Australian Army are using right now. The very same simulator that's about to get a multi-million dollar upgrade.

First question: can I have a go? No? Ok, back to it.

iTNews reports that the upgrade is set to take place in the next few months and will see the Defence Force upgrade to a 2.0 version of its current software.

Improvements include better artificial intelligence, maps and draw distances. The Defence Force is licensing the upgrade from Bohemia Interactive at a cost of $2.8 million.

It's great to see the government investing in serious games for our troops, but could public spending cuts mean that the Army will switch in future to Counter Strike 1.6? I kid, I kid. It'll be Quake. [iTNews]

Image: isafmedia, CC 2.0


    So, the Defence Force are getting beta copies of ARMA3? Win.

      I await the Northern territory training maneuvers where we all get to go play as zombies!!!!!

    Anyone can purchase a license to VBS, it's just why would you? Unless you know people who can make maps it's useless.

    The simulator upgrade was already on the disc, they just paid to unlock it is all.

    On this news report: 16 soldiers killed in Iraq due to training failures, the soldiers were attempting to preform training maneuvers taught in their new combat simulator "Quake II", Witnesses say that they were attempting a simple rocket jump, but forgot to jump beforehand.

    Would this be arma 3 or something We dont even know the name of?
    Would it be leaked on the net at all of their current version?

    They're most likely paying to fund the implementation of the ARMA 3 engine into the next VBS game.

    Luke I'm sure you'd be able to acquire a copy of VBS2 online somewhere if you really wanted to try it out.

    ARMA 3 engine from E3:

      oh wait, just re-read your article. They're only upgrading to VBS2 2.0.

      Here's some sources...

      Somehow the animation doesn't look that great; kind of on par with COD4's.

    Am in the process of joining the Army atm so hopefully I will be able to test this out and report back. Though looking at around 6 months time.

    This stuff is all in the public domain. Both ArmA and VBS run on the Real Virtuality engine. VBS2 current version runs on Real Virtuality 2. The new version of VBS as discussed in this article is VBS2.2 which was built on Real Virtuality 3... Which is the same engine used to build ArmA3.

    I've had a go of this. Its actually pretty cool until you realise its primary function is to help people shoot each other better.

      It's actually more for situational, tactical and terrain based training more than just to "help people shoot each other better"

    They use VBS 2 already (virtural battle space) by the arma devs bohemia interactive. VBS 1 was on the original BI developed Operation Flashpoint engine, one would have to assume this will be VBS 3 and on the arma 3 engine. Before day z that is probably where they made most of their money.

    Interestingly the racing simulator developers Image Space Incorporated ( of rFactor and rFactor 2 fame) liscene their engine out to formula one teams, but in that case they use it as more of a frame work with teams writing their own physics and force feedback code.

    We operate in bricks and sections, not squads.

    This is VBS 2.2, which runs on Real Virtuality 3 (same engine as ArmA 3).

    Does anybody know what killstreak rewards are in this?

    Yeah - all of which have the eventual goal of positioning yourself better for shooting people. Training to be better at shooting people is more than just target practice.

      So you'd prefer that our Army were bad shots?

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