The Story Behind Those Stunning Game Of Thrones-Minecraft Photos

The Story Behind Those Stunning Game Of Thrones-Minecraft Photos

Last week, when we showed you those crazy photos from the ongoing project to recreate the world of Game of Thrones in Minecraft, people had lots of questions.

For one, how the hell did they make it look so good? Minecraft‘s textures aren’t really that crisp. There are no shadows like that. I asked Chris Henry, one of the moderators on Westeroscraft, to help explain how they made them so visually stunning.

“We use Sonic’s Unbelievable GLSL Shaders in combination with Optifine to get a further render distance, then run that screenshot through a program called Chunky which creates a 3D render,” he told me.

In other words, the pictures are heavily modded with a bunch of third-party programs that allow you to manipulate Minecraft‘s aesthetics. But how do they actually build the world? To keep the project coordinated — and to prevent stray jerks from ruining all of their hard work — Henry says they have an application process for potential builders. “We have people apply and show us what work they are capable of and if it feels up to calibre we accept them on,” he said.


They work in small teams of 2-15 people, each led by a community moderator like Henry. They start each section of the massive world of Westeros by outlining where the walls should be. Then, builders can get inside and use their own personal creativity to fill out the guts of each castle or city.

“For the most part we trust our builders’ discretion and enjoy their input on style and looks and a lot is also repetition of a pattern which is fairly autonomous,” Henry said. “One of the biggest factors of the success of our server is the people. With so many people coming together you never run short of ideas and things you never thought to put together. You can learn something new every time you log on and explore.”

So why bother? Why put all this effort into a project that seems, to many, like a total waste of time?

“My grandpa used to spend his free time working in his wood shop,” Henry said. “I spend my time working in a digital wood shop.”

If you’re interested in checking out the maps for yourself, Henry says they’ll be releasing a selection of them later this week. You can vote for which ones you want to see first at this Reddit thread.


  • How did they get the water reflections? i have tried to use Sonic’s unbelievable Shaders with some hi res water reflection mod and made the game crash because they are incompatible.

    I would be nice if Mojang could implement something that makes all mods the same and compatible with each other, i suppose a man can dream though.

    • Well with 1.3 making the singlepleyer and multiplayer run on the same code, they do seem to be working towards making it easier for modders to keep their stuff up to date and for them to implement the Mod API.

  • Correction Jason:

    Sonics GLSL Shaders and OptiFine are actually mod packs;not 3rd party programs. Also luke,the reflections are a result of a new shader installed with Sonics GLSL Shaders.

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