Darksiders II’s Janky PC Version Now Substantially Less Janky

Darksiders II’s Janky PC Version Now Substantially Less Janky

Good news: true to their word, Vigil has issued the first update for the PC version of Darksiders II, addressing a number of problems players have had with that version of the game. Among the fixes: easier key-mapping, in-game crashes and the broken v-sync, which resulted in unfixable screen-tearing for some (but not all) players.

The full list of fixes:

  • In this Update your key mappings will revert to defaults.
  • Added Key Bindings option to the Pause Menu. (Previous location on the Moves List still there)
  • The V-sync graphics option is now functional.
  • Reaper Form now triggers correctly when using a Keyboard.
  • Video Settings save to the Steam Cloud correctly.
  • You can now sacrifice items below the 3rd row in the Possessed Weapon menu.
  • Target Reticules align properly at all screen resolutions.
  • Addressed crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene.
  • Various gameplay progressions fixes.
  • Vigil says that they are still working to address other problems they’re hearing about, so if you’ve still got an issue with the game, let them know in the bug reporting section of their forums.

As one who was affected by the v-syncing bug (And I should point out, since I saw several commenters suggest it: No, there was no way to fix it by forcing V-sync in the catalyst control centre), I was happy to boot the game up and see it running in 1080p with no screen-tearing. A game this vibrant and loaded with art shouldn’t be hamstrung by tearing, you know? I’m looking forward to finally playing it.



  • This is great – but do people really play this with a keyboard? I’m playing the first game at the moment and it feels much better on a pad.

    • Yeah there are heaps of games that have come out in the last console generation that are specifically designed for pads that have made their way over to PC. A wired xbox 360 controller is really a must have to play many of these games the way they were meant to be played. From Dead Space to Dark Souls, get a pad people!

      I love KB/M for FPS and RTS and every other game that makes sense, but some games were designed for a pad… Plus you can enjoy the vibration feature of the pad even while using a KB/M in many games, giving you that extra immersion! I like to have my gamepad resting against my chest while playing … that’s not weird is it???

    • I often prefer using KB/M than gamepad. Arkham Asylum, for example, was much better with KB/M than gamepad in my opinion. Better camera control, one-press hotkeys for actions. Arkham City was a little more cluttered, but with a little key re-mapping you could get a pretty good system going.

      I played about halfway through Darksiders 1 with KB/M, and I really didn’t have any issues. As long as you can re-map your keys you can usually find a configuration that works well.

      The biggest issue is usually whether or not they re-work the camera controls to give you adequate control. Just mapping mouse movement to joystick inputs is pretty horrible.

  • I haven’t had any bugs what so ever, glad they are working on fixes for others though. Everyone should get it! It is an awesome game that has been reviewed too harshly and incompetently

  • Great. Mow all they need to do is fix the game-breaking bugs and glitches on the console versions of this and all will be well.

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