Diablo III Adds 100 Levels In New 'Paragon' System

Diablo III characters will soon be able to progress past level 60. Blizzard said today the next Diablo III patch will implement what's called the "Paragon" system that will reward players with stat bonuses and more Magic Find, a stat that improves enemy drops.

Here's an explanation via Blizzard's blog:

  • After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with:

    * Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level

    * 3% Magic Find and 3% Gold Find

  • In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every 10 levels. Your Paragon level will also be visible to other players wherever your normal level is shown.

We know that a lot of you out there are level 60 -- maybe on multiple characters -- and this system provides a way to make progress every time you log in to the game.

Current Magic Find levels will be capped as Blizzard moves toward untying the stat from gear:

While the benefits to progression are obvious, you may be asking how this impacts Magic Find on items. We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future. It's such an intrinsically important stat to the core purpose of playing the game that tying it to gear -- which is a customisation system in many ways -- is ultimately an approach that would continue to cause problems. We need to transition away from it, and do so in a way that doesn't flip the entire game end-over-end.

With the Paragon system in place, we're capping Magic Find and Gold Find to 300% (before Nephalem Valor). This means that without any Magic Find gear at all, you'll hit the cap when you reach Paragon level 100. This way, you can continue wearing your current Magic Find gear as you slowly but surely work to gain Paragon levels. Eventually, once you hit Paragon level 100, you'll have the freedom to completely focus every slot on stats that help your character kill stuff faster and stay alive longer. The idea is that if you're currently swapping gear in and out for the Magic Find bonuses, you can continue to do so… but gain enough Paragon levels, and you won't need to anymore.

Introducing the Paragon System [Battle.net]


    Great. But how were the planning on un-fucking the loot drop table that forces you into the AH to get gear instead of enjoying finding it for yourself and the possibility of discovering actual upgrades every few levels? Which was the ENTIRE POINT OF THE DIABLO GAMES and what everyone refers to when they reference Diablo's loot system as emulated in other games (see: Borderlands).

      By quadrupling the amount of magics and rares that drop from regular trash mobs and by increasing passive magic find as you grind up the new levelling system. The more you play, the better the drops will get.

      Also a rumoured guaranteed bind on equip legendary drop every 500 elite kills.

        Only for people who actually get to the point of paragon levels. Pity about the experience for the first sixty levels.

          And the first fifty odd paragon levels.

            Or you could get some magic find gear??? I have no problem upgrading and finding gear for all four of my characters (all at level 60, two have beaten inferno, and the other two are working their way through). And I only really do 1 MF run a day (takes around 30 - 60 mins) with my MF wizard.

            Sometimes you get something, sometimes you don't. That's life. (I've also geared all my heroes for <1 million gold each, due to finding gear and picking bargains up on the gold AH).

              Read my very first comment being about the joy of finding upgrades that you will equip, as opposed to obsessively collecting/selling/dusting an endless parade of utterly useless magic items that you find from your perpetually-AH-upgraded magic-find set, with the thought, "This'll be great for when I level alts!"

          level's 1-35 are fine, but once you move into Nightmare and Hell, you're absolutly right, the drops there are shocking... I don't think I ever saw items above my level until Act 3 Hell (where level 60 items have a chance to drop)

            @Comban, Um you have geared up your heroes for more than 1 million, sorry thats not a worthy brag unless of course you meant less than 1 million in which case think of the greater than and less then signs a hungry crocodiles, they always go for the bigger meal. It will save you making stupid mistakes when trying to brag.

              Thought I should confirm the hungry croc start, but you still got it wrong. (on phone, so have to demonstrate with brackets)

              1)0 One is greater than zero.
              0(1 Zero is less than one.

              (one million is less than one million.

              Perhaps you should check your own stupid mistakes when trying to make fools of others next time.

          Your ignoring the 4x increased drops from trash mobs.

            1 million, is larger than the amount I geared them for, hence <1 million = less than 1 million. As I said.
            While if I said > 1 million, I would be saying I spent MORE THAN 1 million gold.

            Perhaps you should think twice before commenting, and being incorrect.

              @ Comban and mic, Sorry you are both correct.
              I incorrectly assumed a 0 before the < symbol, forgetting of course that you always asign the digits relevant to the symbol and not the other way around.
              I still don't belive you have completed infero with gear that cheap unless it was co-op.

    So. Blizzard just releases another 100 levels to keep you in the game so that you eventually cave and buy that loot with RMAH?

      Probably, but progressively as you level these new 100 levels you gain bonus to your magic find which increase the quantity (and thereby increasing chances of quality) of rare/legendary items. If you grind enough of the paragon levels you shouldn't need to enter the AH anymore as you should be strong enough to down Diablo in Inferno easily.

        But in order to get to that stage, you need to put up with the bad loot system and get tempted into buying items with RM. All I see this move is to allow those players who've hit that cap with items go about and farm more as they find more and sell those on the RMAH.

          Um, no... With three level 60's under my belt you don't need to spend real money... this isn't a pay to win game, only pay to win if you're damn lazy.

            I think the key issue is that you CAN Pay to Win. Some guy who only played enough hours to get to level 60 can instantly have the best gear if he is willing to put down real money.

            This will matter more when PvP is released.

              Is it really an issue if you CAN pay to win? Its up to individuals to exercise their own free will.
              If someone wanted to previously they always could. (D2, WoW etc, or even sites selling hacks let people do this). Now there is a more legitimate means.

                Exactly, being able to buy things isn't a problem at all.

                It's only an issue if you have to. Some people claim thats the case, I'm not sure I'm convinced it is.

        It doesn't increase the quality of your drops if you get 6 drops now and 1 is useful with triple find you get 18 drops an 3 are useful.

        Th quality isn't changing at all your just getting more tickets to a piece of nice loot. Which could be done simply by altering the loot table themselves

    i think the damage is already done to diablo 3, i uninstalled it a month ago and this dosent make me want to reinstall it.. the problem was content, not nearly enough content

      I agree, no point adding more levels with the same content. No incentive for me to play and level up.

        I don't like it, so no one should have it

      Agreed. But for me it's he fact tey removed any purpose of replaying it. No need to build different toons or tinker with builds. And it does feel smaller than D2 lasted one month on m system an deleted it, never to return.

        I'm glad they changed that. If I want to tinker with a build then I probably don't want to spend weeks or months re-levelling my character to get to the point where I can do that. It takes too long so people will jump on a blog and just copy a build from there.

      I sold my copy after all the drama with the patch looping, now i have better games to play. That paragon system will fail Blizzard has done it's damage to the fan base. I refuse to buy anything that is blizzard endorsed now.

    I liked building my different sets, and your MF set was always. Risk but came with huge reward or using it. So now I not only don't need to build different toon with skills, I don't need to build different sets? Oh great! Less replay value!

    D2 stands as the game I've played most probably in my entire life, and every patch they release is just another slap to the face. Diablo 1 is better than Diablo 3 and that WILL run on a 486...

      Having gamed for much of the 1990's on a 486 sx-33 (admittedly didnt have that fancy math co processor) I can guarantee you a 486 cannot run diablo 1

    I haven't even reached 60 yet with my first character. At about 54 my Witch Doctor gets pummelled by every elite group I run across making it almost impossible to progress without better items. Had to buy a number of items from the regular AH to get this far. Don't know if I'll bother going back until the first expansion hits.

      think about it as part of the game play... u can cheaply upgrade your char for every 3-4 lvls with minor gear upgrades ... dont have to buy the best out of the best ...

    People still play Diablo3? that game was released MONTHS ago! (sarcasm intended)

    The idea of being able to 'level up' more is appealing, but Blizzard has already squandered the trust people have put in it and it's hard not to view this with suspicion. Why this differentiation between a normal level and a paragon level? Is this so they can nerf the bonuses from the paragon levels in the near future. Are the paragon levels going to have ridiculous xp requirements to achieve? At very least you can't see this as anything but a hacky, desperate attempt to fix a broken game.

    On top of the huge amount of work going into fixing other aspects of the game? More magic find and stronger ilvl60-62 items will see people finding a lot better kit on their own and a myriad of cheaper worthy items on the auction house. Enough so you can gear up a number of characters and get ready for expansion and pvp at some stage.

    Hmm D3 is slowly getting better, but I just think the skill system has ruined it to disrepair, builds are so boring, I can be whatever whenever, never asked for that in diablo game.

    Grim Dawn FTW

    This might entice me back, but Guild Wars 2 is coming out Saturday.

    This might entice me back, but Guild Wars 2 is coming out Saturday.

    Diablo 3 is an enjoyable game and I'm looking forward to the patch tonight as it will make it even better.
    Remember kiddies - Diablo 2 didn't get godly until 1.09.

      Didn't get "godly" perhaps, but it was still amazing on release... D3 on the other hand :-\

      Still update looks good, I'll be coming back to check it out.

    Looks like im too late to say 'inb4 RMAH hate'

    I don't mind running the same levels again occasionally with some friends, I'd rather a social experience atm, and D3 gives me a large pool to do that with. As to having to go the RMAH to progress is crap, I was farming A1 Inferno with my monk (the most gear dependant class in the game) with stuff I bought from the regular gold one before I had other things I wanted to play.

    Diablows lmarofl

    This is a step in the right direction, I think, but it's not going to work when you can finish the game in 4 hours.
    I know, I know, I sound like one of those guys, but we all know there are 4 achievements for beating an act in 1 hour, and that's only achievable with high level characters playing on normal and skipping all the extra dungeons, but the point still stands: there's not that much there.

    All this auction house hate is retarded. I agree that using the auction house defeats the purpose of loot drops. This is why I have never even been on the auction house, and I love the feeling of a great new drop. Stop complaining about something that nobody forces you to use.

    Love the post release support, love levelling up, more game is always better, and I'm really looking forward to this patch. Not sure why diablo is still getting all the hate... First impressions are hard to break I guess!

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