Ex-Diablo Project Lead Shares His Thought On Diablo III

David Brevik was one of, if not the, most important developers behind the first two Diablo games, so when he talks about Diablo III, it's worth listening. Many people love it, others are a little disappointed, but in this interview with IncGamers, Brevik goes into a fair amount of detail regarding his own opinions, and what he might have done differently.

"Honestly, I think that they did a lot of the things the best they could," said Brevik, "it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.

"So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that."

Brevik was very tactful, but believes Blizzard may have made a few mistakes, especially with regard to loot drops.

"They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made," he said. "Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.

"It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons."

It's well worth taking a read at the whole interview — very interesting to hear from someone who was so heavily involved in the first two games.

Interview: Diablo Creator David Brevik Discusses His Feelings on Diablo 3 [IncGamers]


Comments

    Hellgate London

      It had some good ideas (it was essentially Borderlands before Borderlands)

      At least Hellgate London had some ambition, it was just rushed. Diablo 3 got 6-12 years of development to create a safe, boring, groan worthily written WoW-lite intended as nothing more than an excuse to run an auction house .

    I feel with Diablo III is that they were trying to move towards a more casual gamer model and this alienated a majority of their audience.

    If you look at how they're changing World of Warcraft in the new expansion these changes are fairly relevant as well with the removal of skill trees.

    The major downside with this is that most people who enjoy these games also enjoy the stat-counting that comes along with it.

    Personally, I was frustrated I had to play through the same game 4 times to get to an endgame that was less than satisfying.

    Especially since if I wanted to play a few different characters I'd have to play through each time with each character meaning I'd have to deal with that (horrible) story 20 times to get each class.

    I still dislike the design of fem-diablo (with huge bobble head physique) and it hasn't grown on me.

    This isn't the game we wanted, but it's the game we got.

    I'm looking forward to Torchlight II in a big way.

      look forward to Guild Wars 2.

        I've heard good things about it however I don't have enough time to invest into an MMO.

        I'll be keeping an eye on it.

          Think of it as a meaningful D3. You buy a (cheaper) box price then never pay anything more. But the stories, classes, quests, events, exploration, loot drops and skillsets are all more in-depth.

      In regards to the WoW talent tree 'removal', it was honestly needed. Unlike diablo, in wow there were a number of talent choices that were just trash, that you couldn't use creatively to come up with an original build. There was about 3 or so points you could put anywhere, otherwise 90% of the time it was the same cookie cutter build per class. The change is actually enjoyable, making people choose between various abilities every 15 levels, than '+1% more damage' talents.

        The talent system was IMO much better in WotLK when you could make hybrid builds and weren't bulldozed into a specific tree and choices.

          There has never been a time in WoW, save maybe early vanilla, where cookie cutter builds weren't the norm. Especially once EJ came onto the scene and did all the math for those of us who suck at spreadsheets.

          I've played from day 1, and the Pandaria system is much more enjoyable. The game shouldn't rely on how best to run the numbers. Now I get a choice of three distinct things per tier, that both make a difference, but aren't so pointlessly overdone that there's really only one 'good' choice and the two choices that esoterics claim Really Work (Until you look at their sub-par results in real situations), or else get laughed at for being dumb enough to take.

          There is no 'fun' in the choice between +1% dps, or the ability to smoke a joint on the run. The second one is clearly the fun one, but noone can ever really choose it because giving up 1% dps is stupid.

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      Wow that makes me so mad lol. You can't get anymore butthurt than that.

    Even more interesting was the response from the D3 developer team:
    http://www.facebook.com/chris.haga.9
    Screen cap of Jay Wilsons post before it was removed: http://imgur.com/wfySr

      Ahahah, I love how Chris Haga's interest is Diablo 2...not Diablo 3, even he doesn't like his own game.

      But he still gets butt hurt when someone says his game is shit...which it is, I wanted D2 with good graphics and a new UI, not WoW-Lite...what PoS D3 is.

      I will still buy the next Starcraft expansion, because SC2 was actually fun, but that's probably it, damn that studio went from being a great company to becoming one of the most reviled gaming companies...WoW was too successful unfortunately.

    Loot is all well and good, but my main problem with it is the lack of any real depth to the gameplay. Maybe something changes in inferno difficulty, but I wasn't about to endure two more dull play throughs just to get to it.

    What's he talking about bind-on-equip for? =\

      Maybe I don't get it, but surely that'd make things worse somehow

    I can see why they were angry, he was trying to be nice but he spent most of the time trying to distance himself from them and so appear better.

      They have a right to be angry, but that was EXTREMELY unprofessional. He just made Blizzard South look worse.

    Yeah, I posted the screencaps then immediately regretted putting peoples' shit out there the way I think the IncGamer guys did, so reported myself... But, I guess there's no stopping information on the internet. :P

    all that i can say is its not a great game but its addictive as hell

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