Final Fantasy XIV: A Realm Reborn Beta Scheduled For Winter. No Hardware Upgrades Necessary

Final Fantasy XIV: A Realm Reborn Beta Scheduled For Winter. No Hardware Upgrades Necessary

Square Enix’s new/remade MMORG, Final Fantasy XIV: A Realm Reborn was shown at Gamescom 2012 in Germany yesterday. During the stage event, producer/director Naoki Yoshida stood on stage to show what has been developed so far.

As can be seen from screenshots, FFXIV: A Realm Reborn has some pretty spectacular grapchics. Yoshida proudly announced that the game boasts “the highest quality graphics of any current MMO.”

In combat, a new Limit Break feature reminiscent of Final Fantasy VII has been added to the combat system that allows for parties to execute powerful attacks. Parties will have a shared Limit Break gauge that is filled through normal combat and the well-timed execution of attacks and support maneuvers. Battles are also being re-tuned for quicker, smoother encounters.

The initial game system itself has also been altered to allow for a more tutorial-style that allows new players to smoothly gain levels while learning the basics of the game as part of their quests. Yoshida warned that current players of Final Fantasy XIV may find the system restrictive at first, but that this was necessary to prevent players used to the old system from being thrown straight into the new system without any idea of what’s changed.

As for the hardware requirements for playing the game, while the specs for the demo machine used at the event were unannounced, apparently, any machine powerful enough to play the current Final Fantasy XIV will be able to run A Realm Reborn without any necessary upgrades.

No official release date has been announced other than “this year,” but Square Enix has announced that there will be a beta test scheduled for “Winter 2012.”

「ファイナルファンタジーXIV:新生エウオルゼア」のβテストは2012年冬に決定。吉田Pへの合同インタビューもあったステージをレポート []

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  • Looks awesome! The game is almost unrecognizable already since its horrific launch, and V 2.0 looks like yet another giant leap forward. FFXIV will never be what it could have been because of how bad the launch was, but this game could make a niche audience extremely happy for years to come.

      • Why can’t they just say “december- ish/january-ish/whatever” so they don’t confuse the rest of the fucking world, naming a season as the release window is pants on head retarded because it’s always going to be wrong for half the world. Gah!

        • LOL.

          Because the vague-er the ‘better’ for them – or do you prefer quarters. where yoy have the calendar quarters and the financial quarters.

          • Some companies use quarters, and I prefer it that way… At least if they say q1 2013, it means q1 2013 everywhere :p

  • Tried the game during launch without prior experience with FFXI. Was totally lost and confused and servers were empty so no one to ask help from. Hopefully the tutorial will teach you all the basics and it will be a more enjoyable experience this time around compared to the first.

    • This is definitely not true anymore, there is always a lot of people on, the cities are especially full of people doing crafting and whatnot, and I’ve had no shortage of offers for help from high level players, one conjurer helped me for a good 2 hours the other day on his own free will, I didn’t even ask. He ran around casting stoneskin on me and killing the mobs I tagged (15 levels above me). It was great xp and we had a good chat. Best mmo experience I had in ages.

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