Grand Theft Auto Is Too Big. Yakuza Is Too Small. Sleeping Dogs Is Just Right.

Creating a compelling and enjoyable open world experience is more than just giving the player as much real estate technologically possible to play in. It's a delicate balancing act between character and scale. Somewhere between Grand Theft Auto's size and Yakuza's personality lies Sleeping Dogs.

That's not to say that Grand Theft Auto IV or Yakuza 4 aren't both excellent titles in their own right. The former is one of the finest open world experiences available in gaming; the latter a more intimate experience that oozes character and atmosphere. Some gamers prefer size, others immersion.

But for the gamer that wants the best of both open worlds? Sleeping Dogs is their game.


    All these Sleeping Dogs articles is making it hard to decide whether or not I play Darksiders first.

    ANZ Edition arrived in the mail today. Looking forward to it!

    its pretty... pretttyy... preetttyyyyy good.

    It's just like those HK police dramas my parents watch! For better or for worse....

    It's not how big it is. It's what you can do with it that counts

      Don't kid yourself there buddy. The many looks of disappointment on girls faces says it all, so now I don't even bother - single all the way! What's that? Gaming? Oh right, sorry.

    i got it today its great buy it

    maybe its less about the city size, but the compactness of Hong Kong, the high rises, the billboards hanging in the air that make the city fill fuller than GTA.....

    The problem with the Yakuza games isn't they are too small, it's that they are way too small, but fool you into thinking they are massive, with invisible walls EVERYWHERE.

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