Metal Gear Ain't Metal Gear Without Yoji Shinkawa's Iconic Art

Last year, Fine Art looked at Ashley Wood's contribution to the Metal Gear universe with his scratchy, chaotic images. While those have become popular of late, for many long-time fans the man they think of first when they think of Metal Gear's look is Yoji Shinkawa.

Beginning his career on cult hit Policenauts, Shinkawa quickly rose through the ranks at Konami to the point where he's now responsible for the art direction of many of the company's biggest titles. That includes the Metal Gear series, for which he's provided character design for well over a decade.

In the gallery below you'll find examples of some of his best work from the Metal Gear series, whether it be actual concept art or promotional material.

Some Metal Gear images courtesy of Jaded Network, via Game & Graphics. Most images appear to be taken from Shinkawa's "Art of Metal Gear" series of books.

To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!


    Always been a big fan of Shinkawa's pieces; a unique style that's served the Metal Gear series well.

    I want posters of all of them. ALL OF THEM.

      Me too, but I think I will settle with a new phone background.

    I think I was in love with his work ever since I bought MGS and opened the instruction book. Especially this pic of Big Boss which I cannot believe is not in the above gallery:

      Definitely need to open up the MGS booklet again - the centrefold is brilliant.

    I love Shinkawa's work, I've even tracked down all the artbooks which are invaluable resources (all of the above images are in the artbooks). What a lot of people wouldn't know is that he doesn't just do sketchy/painterly illustrations, he designs levels/characters/items in excruciating detail as well. Dude can draw.

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