Monolith Founder Posts Plans For Enhanced, Multi-Platform Version Of DOS FPS Blood

Ah... there's nothing quite like setting bad guys on fire with a flare gun or dual-wielding double-barrelled shotguns. These were regular activities in the 1997 DOS shooter Blood, created by Monolith Productions and built on Ken Silverman's BUILD engine -- the same tech behind Dukem Nukem 3D. A forum post by former Monolith CEO Jason "Jace" Hall suggests the studio co-founder wants to bring out a free, enhanced version of the original game.

A few days ago, Hall wrote a post on Blood fan site The Postmortem, describing tentative plans to breathe new life into the 15-year old title. He's not interested in a remake, more a face-lift and revamp of the game's ancient source code -- much in the same way Doom source ports like ZDAEMON for Doom have kept id's classic FPS kicking around:


My name is Jason (Jace) Hall and some of you may know of me.

I have been contemplating the idea bringing Blood back and was wondering how people might feel about it or if they were interested in helping me to do it.

To be clear, I am thinking of bringing the ORIGINAL Blood game back as it was, with functionality alterations/enhancements that are similar but superior to ZDAEMON's. I would also make it work on all platforms, and not just PC. There are other things as well...

I have a very specific vision in mind for what I'd like to do, but before I go off and do it -- I wanted to speak directly with the Blood community and see what the thoughts are.

My goal of course is for this all to be free, and all about gameplay and fun. You can rest assured that I have the resources to bring BLOOD back properly but like I said, I'm hoping to have the community participate in all this if it wants to so we can all do it together. This site is great and it would be great to see the Blood community grow!

In a later post, Hall explains that he's confident he can get "all the support" needed to make the project happen, including sorting out any lingering legal issues. "You guys don't have to worry about that. There is no problem there," he states.

Hall mentions that it will be funded entirely from his own pocket and there are no plans to charge for it. He's also keen to release it on multiple platforms -- the original was built for DOS, so yes, it'll definitely need some work to get it running fine on Windows 7... let alone iPhone, Android and whatever other operating systems Hall is eyeing off.

Greetings to the Blood Community [The Postmortem, via Blue's News]

Video: Dosmemorys


    Blood remains my favourite Build engine game they made and still my favourite FPS. To hear one of the main guys behind it is thinking of an upgrade to the engine like seemingly every other build game (i'd heard the source code for Blood was lost and rights were in no mans land) is like waking up and at christmas as a kid and finding everything you asked for under the tree. That looks like another game revived to check off my list. Now to get Hexen and Secret of Mana back up and going...

    Man I played a fair bit of BLOOD in the early 2000s. Shit was messed up (for my age) but AWESOME.

    Awesome! Would be stoked if Shadow Warrior could get the same treatment (or at least released on GOG).

    Blood + Jace Hall in the same week i read about the ROTT Remake.
    Holy Crap my body is ready!

    Blood, bought it randomly while on a family holiday in Queensland as a kid, along with Shadow Warrior. Both games remain some of my favourite FPS games of all time.

    It'd be cool to see a remake of a game like this. Done with a modern engine, but keeping the old feel.

    I am yet to come across one which has cracked it though. The HD Dooms and Duke3D's where it's the environment with high res textures and 3D models instead of sprites always look and play bland to me.

    There's some balance that could be done. Maybe use fairly detailed level design and environments. With environmental effects and proper lighting. However still use sprites. Just high resolution sprites. Use something like some slight tessellation purely for lighting effects on them. Be a bit more dynamic with them and the animations ect. Find a balance that still feels old school but not out of date and crap.

    There's a balance there. Something like that with Blood Would Be Awesome.

    Man i remember my mum refusing to get this for me and my brother eventually getting us a bootleg copy from school for like 30 bucks. SO GOOD!

    Yah! The best FPS from the 2.5d era!

    I loved the first Blood, such a excellent game. The second... well lets just forget about that one, forever. Also having a Enhanced Edition that is free is such a good idea (unlike you BG ) and could make it popular enough for a third one to get funded / released.

    I quite enjoyed Blood 2: The Chosen, as well.

    This would be awesome, someone needs to revamp Shadow Warrior as well, the Golden Era of LAN multiplayer

    already being worked on..... his work on dark forces was awesome.

    This would be great because I still haven't figured out how to get it working properly via DOSbox... It just refuses to behave

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