New Diablo III Patch Will Bring Significant Changes To Endgame

The next patch for Diablo III will tweak classes, stat formulas, drop rates, and other significant parts of the action-RPG's endgame content. Developer Blizzard outlined the patch in a post on their blog today.

Here are some of the highlights:

The first change we're making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find. You'll benefit from your full Magic Find stat, independent of other players in the game. We originally added Magic Find averaging so optimal play did not involve people stacking what we call "adventure stats" to the detriment of their party. While this may re-emerge as a problem, we think the current solution feels like too much of a penalty, and is doing more harm than good.


We know there are a lot of you out there that are really frustrated by the difficulty of some of the champion and rare packs, so in 1.0.4 we're going to shrink the gap between normal monsters and Elite packs (Champions and Rares). The design intent of Champion and Rare packs is to provide a spike of challenge, but in general we feel like the gap is too big. Normal monsters die quickly and are usually just fodder, and Champions and Rares can feel like a brick wall. In general we're looking to bring normal enemies up a smidge, and Champions and Rares down.

So, in 1.0.4 we're increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We're correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap. We're still working on those numbers, but that's approximately what we're shooting for.


Weapon damage is the most important stat on a weapon. It can be disheartening to get a lot of weapon drops and you know before even looking at them that they have no chance of being good. To help give weapons a fighting chance, the raw damage value on all level 61 and 62 weapons will be able to roll damage that extends all the way to the top end of level 63.

Blizzard also promises to add improvements to classes and two-handed weapons.


    Wait... they're actually doing an update that involves making the game better instead of trolling consumers? This may mean I have to start playing Diablo again.

      Nope. Just tweaks, game is still uber repetetive and shallow.

        ^ This

        If you want to play Diablo as it should be, go play Diablo 2 with the latest patch and wallow in the greatness of RPG mouse clicking like never before. You wont regret it - especially if youve played Diablo 3's poor excuse for a mouse masher..

          Or play Path of Exile (currently in closed beta), its essentially what Diablo 3 should have been.

            ...or Torchlight :-)

              I've played a few hours of torchlight, didn't really care about it Might play more but more as a time waster.

    Dumbing the game down even more so the casuals will pass Inferno with like 200k IGG investment and all uber geared characters will start 1 shotting everything.

      Yep. Sad really. I read it as, we've made some good changes, but too many people are QQing about how hard it is. So overall, we are making it easier.

      I guess my wizard will farm act3/4 with out a problem now at least...

    To little to late

    The worst thing about Diablo 3 is the skill system and the way stats roll in to it. Every skill is directly tied in to your weapons damage and thus, is controlled by such, rendering pretty much everything bar top tier shit pointless, where as diablo 2's skill system made everything valuable by not exclusively relying on overall damage. This is something that's been shitting me for ages.

    So Much Hate Around.

    WTF is wrong with people.

      Once bitten twice shy.
      Once disappointed by a game twice angry about it forever.
      Somethign like that.

    Elites have been a bit of a brick wall for people like me who cbf grinding for gear to complete Inferno with. Maybe I'll get back into it after the patch.

      you say havnt been bothered to gear. i presume you are talking about gearing from the AH because random drops and random stats are currently broken in 25 or so rares you might get 1 upgrade is that what you mean by gearing?

      i dont know about you but i love getting level 50 rares throughout inferno.

    You could've included the link to the blog post, I had to go googling for it.

    I think most players have already moved on, what incentive is there to go back?

    way too late should have never messed with the magic find system

    I went from killing Diablo in Hell mode in about 2 mins without dying to not being able to kill elites at all in Inferno. Call me a QQing casual noob if you like, but to me thats way too steep a difficulty curve. I've got better things to do and better games to play than grinding Inferno mode or trolling through the AH for hours. much this

      Up until the end of hell, d3 was fun,me and my mates do grind for gears in hell, but moving to inferno, its simply impossible to progress without buying any stuff from AH and progress

        well said.

    I rage quit D3. Level 50 something wizard with level 40 something gear. Everything that dropped was for barbarian or monk.

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