New Super Mario Bros. 2 Is, Well, A Mario Game

Warning: Spoilers ahead. Six years ago, Nintendo returned to its 2D platforming roots with New Super Mario Bros. It went on to become not only the best-selling DS title, but also the third best-selling handheld title ever (behind Pokemon Red/Blue and Tetris) with over 28 million copies sold worldwide. After a brief detour to the Wii, the series returns to hand-helds with New Super Mario Bros. 2.

Does this new title recapture the magic of Mario once again, or does this series need to find itself a new magic wand?

Good — Seems More Like Mario 3 than Mario 2

In many ways New Super Mario Bros. was the original Super Mario Bros. — only more so. The levels and enemies were similar and even the new power-ups of Mega Mario and Micro Mario were just exaggerations of normal and Super Mario. In the same way, New Super Mario Bros. 2 is an homage to Super Mario Bros. 3. The koopa kids are back with their magic wands as is the raccoon suit. The world themes are often identical to Mario 3 — e.g., World 1 is normal, World 2 is a desert, World 3 is water. All in all, it brings with it a welcome sense of nostalgia to anyone who spent countless hours with the NES classic.

Good — Plenty of Replay Value

Beating New Super Mario Bros. 2 takes only six hours (eight if you include the optional mushroom and flower worlds). Luckily there is plenty to do after beating the game. As in previous iterations, each level has three hidden medals to find and collect, and many levels have several exits that open up optional paths with optional levels.

Moreover, New Super Mario Bros. 2 also includes a coin attack mode. In this mode, the game challenges you to collect as many coins as possible across three levels which you must complete without dying — and under a certain time limit. It's a great addition for Mario veterans hoping for a little more challenge in the game — because, let's not mince words, New Super Mario Bros. 2 is...

Mixed — Easy

It's really easy. Because of the game's new focus on giving billions of coins — as exemplified by the new golden fire flower and golden enemies debuff — you will never be in the slightest danger of running out of lives. Besides a few notable exceptions, the levels themselves are pretty simple, with deaths likely to occur only because of the addition of a new element or a blind jump.

Bad — The Long Retry

Despite the game's average ease, there are one or two sudden difficulty spikes — usually involving a particularly tricky jump at the very end of a level. This of course means that every time you fail, you must go back to the world map, start the level again at the halfway point, and spend a minute or two getting back to the place where you failed. But why would I want to load back to the world map after each failure? What I want is to try again as quickly as possible, not to waste time loading.

The worst example of this is the final boss. As all of his attacks are one-hit kills, a single mistake sends you back to the last check point — forcing you to beat his first form and then watch an unskippable cutscene before getting back to the part in which you died. It's just an aggravating waste of time.

Final Thoughts

Make no mistake, New Super Mario Bros. 2 is a 2D side-scrolling Mario game. There are new power-ups, levels, enemies, and gameplay modes; but at its core, it's the same Mario experience you've had again and again since the NES. If you are looking for a new take on Mario, you'll be better off playing last year's Super Mario 3D Land. If, on the other hand, you are looking to relive the glory days of the NES with a re-imagining of Mario 3, this will certainly be a game you'll enjoy.

New Super Mario Bros. 2 was released on the 3DS in Japan on July 28, 2012. It will be released in Australia on August 18, 2012.


Comments

    No surprises there, but a couple of disappointments. It seems like the difficulty is, yet again, in the secrets and collectibles you chase down after you've finished the game. I understand that Nintendo want this series to be as playable as possible, and to appeal to a wide audience, but I really wish they'd just make a game challenging fro,m the offset, rather than allowing you the option to chase difficulty down if you want to.

      I agree, but then I realise that, once again, I'm not Nintendo's prime audience anymore and haven't been for quite some time. I'll pick this up for the sake of nostalgia and since it's a damn Mario game, but it's disappointing that there really seems to be no difficulty to Mario games any more

        Yeah ... I can associate with that, definitely. But I feel like Mario games are so damn playable that I don't mind that, as a seasoned player, I can breeze through most of the levels without any trouble. My favourite games of this generation were Galaxy 1 and 2, and hot-damn did they get difficult when it came to the last thirty or so stars. But they were all timed challenges, or "one hit-point left" challenges, which is kind of cheating - I want the difficulty to be inherently tied into the level design, rather than stapled on for replayability.

        Wait... WHAT?? Have you PLAYED the Mario Galaxy games? I haven't screamed and cursed at any other game like that in years! New Mario Wii had a few hardcore tricky moments as well. I don't think Mario platform games have ever been "easy." Perhaps you could argue that Mario World could be finished in 25 minutes, but still...

          I've 100%'d them both, so yep, I've played them, and they weren't particularly difficult. However, the absolute hardest thing I've done in gaming was the last star in Galaxy 2, which took two days and about 500 1-ups to get. Muchos screaming!
          But no, up until the final challenges I found them to be a totally enjoyable romp, with difficulty spikes spread out through the game but nothing along the lines of, say, the acapella levels in Sunshine.

    I never thought the day would come where I'd see a generic Mario game, yet here we are. And I'm sad. Gaming.is so friggin screwed atm

    "Make no mistake, New Super Mario Bros. 2 is a 2D side-scrolling Mario game"

    Obvious sentence is obvious... but yes, when will these Mario games ever get old? Nintendo should bet on themselves and start making new IP's, in the hope that they could become new flagship titles.

Join the discussion!

Trending Stories Right Now