Now This Is How To Get People To Work For Your Video Game Company

This video has been making the rounds today. It's pretty hilarious. Worth at least three minutes and 19 seconds of your time. Even if you don't want to work for Kixeye.


Comments

    I'm pretty sure how to get people to work for your game company is:
    A) have company
    B) offer a wage
    That's it

      Because working environment, hours, flexibility, advancement opportunities, responsibility, autonomy, other employees and organisational culture mean nothing to people, right?

        Not if you want to get into the game industry, to get anywhere you want to be you either have to be a prodigy or you do your 3-5 years anywhere that will take you

          And for the people who already have their experience or the skills required, Reign is spot on

          If you really want to get anywhere in the games industry, you have to do it yourself.

          Create some original designs, IMPLEMENT THEM fully.

          If you don't own the IP, and you don't actually have control of the process, you're not "in the games industry". You're just an employee of someone who is.

      I dunno.. working on a long term project you have to be a good fit in the team. This video gives a pretty good sense of Kixeye's collective creativity and sense of humour (I imagine anyway) and shows that they're after a specific type of personality.

      Unfortunately, this is how most young (callow) wannabe game developers think.

      They'll work for peanuts on any old crap project as long as they get "in". Which is fair enough, except most of them end up doing nothing other than crap projects, for long hours, for low pay, until they get totally burnt out, and leave to go do a marketing degree. Or stacking shelves at the supermarket.

      If you're going to be a game developer, use your brain. It's a cutthroat, volatile roller coaster of an industry. You'll NEVER have any form of job security, you WILL have to work on games you don't like, and you'll have to work hard.

      And, pro-tip from someone who has been there, done that: playing games may be fun, but MAKING games for other people may not be remotely fun.

      Pro-tip 2: if you want to be a games tester "because that sounds like fun", then you need a reality check. Games testing is just that: TESTING. Not playing. Not having fun. But TESTING. You'll spend most of your time checking off lists, filing reports, and enduring loading screen after loading screen. After 2 hours you won't think of the product as a game anymore. After 2 weeks you'll hate the "game". After 2 months you'll be doing night classes and trying to get away from the miserable job you have.

      Be warned.

    That smarts... I think it hits a little too close to the mark!

    Cool.

    But how are their stock options?

    "Game Designer" - no specification on senior, mid or junior (which other jobs on there do) Bach degree plus 3 years on a shipped game, way to shake it up

    3 published games - All Facebook games.

    If I wanted to churn out easy thrills for a quick buck, I'd become a hooker.

    hahaha I loved it!
    It took me a minute before I noticed the Janka logo.. quality satire right there :)

    So this is basically the Dollarshaveclub.com of video game company job advertisements?

    Did anyone else see the giant black rubber dong he was waving around there? 2:36, in his right hand.

    Hilarious.

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