When two teams with very specific gameplay objectives combine their powers, you might expect a tug of war between opposing ideals. Such is the case with the collaboration between Kojima Productions and Platinum Games on Metal Gear Rising: Revengeance.
In an interview with Edge, Yuji Korekado, a programmer at Kojima Productions, admitted the two teams often clash on issues, but the resulting conversation usually results in a clear, successful path of action.
“Platinum Games is a studio that’s very similar to Kojima Productions in that they have a very specific belief towards their game creating,” said Korekado. “They have things that they don’t want to change, that they really believe in. At Kojima Productions we have the same strong feelings toward creating a better game.
“But because we are similar, when there are things that we want changed, we clash all the time. We always clash. We have to discuss.”
At one point, the game’s writer, Etsu Tamari, was locked in a room for three days with Platinum Games’ Director Kenji Saito in an attempt to create a strong cohesive vision.
“In the end, the motivation of both studios is to make a better product,” said Korekado. “When we collide, we can usually see what is good and what is bad in each other’s ideas. And it helps us make something better.”
From what I’ve seen and played of the game so far, it looks like, in spite of these clashes, both teams are working together to create something pretty special.
Metal Gear Rising: KojiPro and Platinum “clash all the time” [Edge]
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