Play Counter-Strike: Global Offensive On A Mirror's Edge Map With Zombies

Let's all admit that Dust was a fantastic map in Counter-Strike: Source. It was small enough to where the pace was always active, with the proper amount of choke points and alternate routes for optimal strategising. But part of the charm of Source was discovering the community maps and mods.

Valve understands that charm all too well. Which is why they've helped support Plague Fest modders to develop their Zombie Mod for Counter-Strike: Global Offensive. Valve has apparently even developed the zombie model themselves.

The Zombie Mod is kind of hit or miss currently. It's a little buggy, textures are wonky, and some of the maps are confusing. The one server dedicated to this particular mod is also currently capped at 25 players. Fortunately there are plans to extend that to 64 which, once you get into the server, you'll realise how much more appropriate that is for a mod that emphasises a horde of zombie players as your enemy.

But this Mirror's Edge map in particular caught the eye of our video editor, Chris Person.

It's not the typical experience of playing rounds of Global Offensive. It's a not the quick rounds of small maps that you're used to. There's even less emphasis on shooting your guns. The Mirror's Edge map is more about parkouring through the large, spacious area. Occasionally you'll be forced into choke points to fend off a large group of zombies.

There's something weirdly peaceful about a round of Global Offensive in this mod/map combination, especially thanks to the Mirror's Edge music. It feels like an entirely different experience. Check it out in our video above, courtesy of Chris.


    Doesn't pop like the maps in Mirrors Edge do. Still looks nice.

      It's the lack of bloom.

      I remember having to play Mirrors Edge with sunglasses on.

        Yeah and that DICE engine.. So pretty Q_Q

        Totally agree about the sunglasses comment, I think I might need them if I continue my play through haha.

    Dust was already a fantastic map in the original Counter-Strike...

    I have played that map many times in Source. I must say I didn't really see much different between the map in Source and in GO aesthetically. . . but then again it's early days, hopefull soon we'll see some truely wonderful looking zm and ze maps in GO

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