Vigil Promises Fixes For Janky PC Darksiders II In 'The Weeks To Come'

Sad but true: The PC version of Darksiders II is bare-bones and has some serious graphical problems. Non-functional vertical-sync, strange controls, minimal options for graphical tweaking; it's a drag.

I've been cooling my heels after playing about an hour of the game, waiting on its developer, Vigil, to release some patches. I've been waiting for them to fix the terrible screen-tearing that results from the dysfunctional Vsync, but that's just me.

Today, a THQ representative sent Kotaku the following statement from Vigil:

Darksiders PC owners,

Your feedback is incredibly important to us, so we have been working around the clock to address issues that some of you have been having, as well as adding features you have requested. The team is prioritizing finding solutions to these issues.

We are working on fixes for a number of bugs which can potentially block progression that have come to our attention, while also exploring adding additional features you have been asking for. This work includes vsync updates, improved shadow map resolution, X-axis options and additional keyboard mapping options (amongst other community requests). We hope to roll out a number of patches to address these issues in the weeks to come.

Keep your eyes peeled on Darksiders.com for updates on patch timing and content.

The Vigil Team

It is indeed good to hear that Vigil is working on fixing the game, though I have to say that "exploring adding additional features" doesn't seem quite as urgent as "getting the damned V-sync to work on my graphics card" should. But OK, hopefully that exploration will end with the discovery of a way to make the PC version work better. I would love to play this game, after all.


Comments

    from what I've heard the console version isnt much better, lockups and graphical problems

      not to mention game ending glitches on the 360, im stuck at the psychameron until they fix the problem, nice to they test these games properly before releasing them!!

        Go read The Trenches webcomic, by Penny Arcade and PVP.

        Their news items are stories from testers. One of the major complaints is people saying, "Who tested this? A fucking monkey?" When the reality is, they DID test it, found the bugs, logged them several times and complained about them... then got a 'fuck you' back from the devs and management who have a release date to ship to which they can't meet if they fix bugs.

        It's a mangement/publisher issue.

          Example: http://trenchescomic.com/comic/post/translation

    Yeah, my xbox 360 version is super jerky. And the combat isn't very good, lots of lag.

    I've got it on PC, and have had a few glitches here and there, but nothing like what most people are reporting to have.

    Yeah, my PC version looks fine, no problems at all with it. I think people are raising valid issues here, bur are perhaps over reacting a little.

      The other thing is is that it might affect different peoples computers differently. It could be worse on certain video cards etc.

    As with the above 2 poster, I have not had any technical or framerate issues at all.

    A lot of the hate seems to be from rampant bandwagonsim (that should be a word...) of being against anything that is an obvious console port, which simply leads to people overstating a lot of otherwise minor issues. (not to discount the major issues some people have had).

    It's a shame really, the game itself is brilliant.

    My main gripe with the PC version is indeed the controls. They've barely given a thought when it came to mapping console controls to the mouse an keyboard, and as such the game suffers.

    The default hot keys for active skills are atrocious. In a game where the default position for a players hand is WASD, expecting them to be hitting '9' is a little ridiculous. Extensive re-key mapping is required to play the game efficiently. For those of us who have a Razer Naga, the issue is easily fixed. and action filled combat becomes almost as fluid as the console counterparts. Others though are not so lucky.

    The map needs side-scrolling and clickable locations. We have the precision of a mouse, why do we need to click and drag until the location we wish to travel to is in the middle of the screen? The whole concept is ludicrous. I can see how it would work well (and look appeasing) on a console, but would it really be that hard to get a better implementation for the PC?

    Finally, my biggest gripe would be the shop and skill menu. The shop requires you to move your whole hand to the arrow keys just to scroll up and down. Considering the default hand position is WASD, I see no reason at all as to why shop scrolling wasn't mapped to them. More so, why can't we use a scroll wheel?! And the skill menu? Oh god, don't get me started on that. If I have to click on a skill, bring up a choice of whether to level it or not JUST to see the rest of the skill description, your GUI is broken. This is non-negotiable. Broken.

    While all these problems can be seen as minor, when combined it really impacts on the game experience. Personally, I'm loving Darksiders II, but these little things do get annoying at times.

      Sleeping dogs pulled this shit, too. And Hunted. And Force Unleashed.

      They seriously do not give a single fuck.

    My main gripe with the PC version is indeed the controls. They've barely given a thought when it came to mapping console controls to the mouse an keyboard, and as such the game suffers.

    The default hot keys for active skills are atrocious. In a game where the default position for a players hand is WASD, expecting them to be hitting '9' is a little ridiculous. Extensive re-key mapping is required to play the game efficiently. For those of us who have a Razer Naga, the issue is easily fixed. and action filled combat becomes almost as fluid as the console counterparts. Others though are not so lucky.

    The map needs side-scrolling and clickable locations. We have the precision of a mouse, why do we need to click and drag until the location we wish to travel to is in the middle of the screen? The whole concept is ludicrous. I can see how it would work well (and look appeasing) on a console, but would it really be that hard to get a better implementation for the PC?

    Finally, my biggest gripe would be the shop and skill menu. The shop requires you to move your whole hand to the arrow keys just to scroll up and down. Considering the default hand position is WASD, I see no reason at all as to why shop scrolling wasn't mapped to them. More so, why can't we use a scroll wheel?! And the skill menu? Oh god, don't get me started on that. If I have to click on a skill, bring up a choice of whether to level it or not JUST to see the rest of the skill description, your GUI is broken. This is non-negotiable. Broken.

    While all these problems can be seen as minor, when combined it really impacts on the game experience. Personally, I'm loving Darksiders II, but these little things do get annoying at times.

    I have had no problems with Darksiders 2 myself. Runs perfect, 60+ fps all the time. Glad they are fixing the in game vsync and the shadow quality. The whole rage about keyboard+mouse controls is so annoying. Have you ever thought that this genre of games just have a much much better experience with a controller? People never complain about racing sims needing steeling wheels, or flight sims needing joysticks, but for some reason the controller is the blight of pc gaming? Cool story.

      All the way back in time, Descent: Freespace showed us that a mouse and keyboard can be a superior way to play a space sim. Joysticks are unnecessary. Same goes for racing games. Ten, fifteen years later... no advancement. People who think mouse and keyboard are just for FPS/RTS shit me to tears.
      The precision is there. It works better IF you design for it. Several games have shown this capably. Making excuses for the ones who fail at it is simply encouraging them to suck balls at their job.

    this game came with the first bluescreens i've in a very long time :/

    No mention of replacing the hideous 720p menus and models in the inventory menu when playing the game in 1080p.

    What about the Foundry dungeon? I've already had to restart once because of gamebreaking glitches on xbox 360. It's a brilliant game, but it's like they didn't even test it.

    Good to hear they are about to patch the PC version just passed the NG+ apoc mode and going to start Nightmare and hopefully this patch fixes alot of quest bugs. As i was unable to complete atleast 2 quests due to them bugging out and getting stuck(optional ones lucky no main story ones). Heres hoping the patch comes soon.

    they should relly remove a patch first for game breaking glitch in eternal throne ...i am not able to progress through the main story ....

      I just did that area and ha no issues :o

    It looks and runs awsome for me, but the screen tearing is insane. Tried forcing vsync with the nvidia control panel and still doesn't work. Everything about this game met my expectations (in the hour I played it), but I had to put it down because fast combat just didn't refresh quick enough. Could be my graphics card since other people aren't seeing the same issues (using a GTX550ti).

    Can't wait for the patch!

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