World Of Goo Tool-Assisted Speedrun Is Absolutely Mental To Watch

World Of Goo Tool-Assisted Speedrun Is Absolutely Mental To Watch

I’m fascinated by the psychology of speedrunners. I have games I love, sure, but I’ve never been so entranced I felt compelled to play it again and again to reduce my completion time. Except for maybe the first Resident Evil, but I really, really wanted the unlimited bazooka. There’s no such carrot waiting for the player of World of Goo above, but then, said player is a robot.

And by robot, I mean the tool (or combination of tools) used to blaze through the levels of 2D Boy’s indie smash on Wii. The blob cursor alternates from a circling black ball agitation to a frenzied, difficult-to-follow, yet insanely precise trail of goo. The end result is undeniably positive, with the CPU player often completing stages faster than the fixed transitions between them.

The clip is 35 minutes long, but the speedrun itself is 31 minutes. Sounds fast to me.

[[TAS] Wii World of Goo (USA) by STBM in 31:30.88 [YouTube, via IndieGames]


  • This sucks. I love watching a cool speedrun like that mario 64 guy the other week, but there’s a big difference between exploiting glitches and plain out cheating.

    It’s cool to watch, but not a particularly impressive feat.

  • so they basically used something to record their mouse as they played each level and then sped that program up?


    For anyone wondering about TAS runs. The TAS guys don’t ever make claims that this is how good they are. This is purely to show what could happen to games if someone could play pixel perfect. It’s all about entertainment value, not ruining leaderboards or beating other people with hacks.

  • A TAS is in no way a personal achievement, its more of an act. You complete the game in the most entertaining way possible. Aimbotting in call of duty is not a TAS, for example.

    For those of you unwilling or unable to research, tool assisted speed runs are done by slowing down the game to a crawl. With the game slowed down as such the performer does what seems like pixel perfect movements. The performer records the inputs, replaying the entire game every time s/he fails. If you watch other TAS videos you will notice a “re-record” count. That is how many times s/he had to “replay” the game using the recorded inputs from scratch.

    It is harder and more tedious than it looks, and its all done to entertain you, or show you “what if”. Mostly it’s done to push the game to its limits, ultimately breaking it or overachieving in it, all for laughs.

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