Developer Gets Why Gamers Scoff At IPhone 5, But Says It’s An “Awesome Gaming Device”

Developer Gets Why Gamers Scoff At IPhone 5, But Says It’s An “Awesome Gaming Device”

The iPhone 5 could potentially be a big step up for mobile gaming. But lots of video game enthusiasts still think of the mobile landscape as a backwater to be snickered at. You might think that Firemonkeys executive producer Rob Murray — who makes the Real Racing series for Apple’s iDevices — would be offended to hear that. But he understands the scepticism of those who don’t think that mobile is the wave of the future.

This past Wednesday, Murray took Real Racing 3 on stage as the premier example of what the iPhone 5 could accomplish in terms of gaming. It’s a great looking game, one that approaches the visual quality of what current consoles can pump out. But he knows that’s not enough from some people. “I think they’re looking from today backwards instead of where it’s going,” Murray said of naysayers when I spoke to him yesterday. “There are going to be new genres, new interpretations. Like how our interpretation of racing is different from the old console interpretation of racing. There’s so much new ground here [in mobile gaming] and people haven’t seen it play out yet.”

Murray knows that people who identify as hardcore gamers need to be convinced that an iPhone can be as valid as an Xbox 360. “We were one of the first ones to bring that console-level experience to the phone,” he offered. “No one’s seen these kinds of experiences on a regular basis yet so I think it’s quite fair to scoff. I think it’s reasonable. People have seen these experiences on console and they haven’t seen them on iOS yet. So, they’ve got all these questions about ‘How’re you gonna do this or that with a touchscreen?'”

Consoles and PCs have been gaming devices for a while and have been able to prove what they can accomplish. The key point for both gamers and developers is to think about pushing the envelope, Murray says. “I think when you analyse the power in this device and you project what you could do — this instead of what people are doing — that’s when you get excited and you can see that this is an awesome gaming device.”


  • I dont even own a smart phone. Maybe in a few years once prepaid options become more competitive. 6 years of paying off a car has lead me to avoid any contract which isnt a utility bill.

    • Yet. That’s the point. Now, given the graphical progress of phones, which is outstanding, you can bet in 5 years time, home consoles will be struggling to keep up with them. PC’s not so much but definitely home consoles.

  • Mobile phones have been gaming devices for a while as well. Don’t you remember snake on your old brick? Well the only thing that has proved to me is how bad mobile gaming truly

  • It’s true that there are new genres and unexplored potential and Firemint demonstrated it understands that with Flight Control. Games that are designed to support the platforms strengths are great. But I’ve played Real Racing and while the control schemes ‘work’ they are no substitute for a physical controller as I’m sure you’ve heard that many times. You can argue that until you are blue in the face but I won’t change my opinion. Real Racing is a great game but it feels like a tech demo for what the hardware is capable of and leaves me wanting to grab a gamepad. You will never see me, a die hard racing game fan spend a serious amount of time playing Real Racing until I can have some physical controls rather than touch input and motion steering.

    Apple needs to stop being so pig headed about this and develop a controller attachment that can become a standard that all devs can add support for. I think this alone would see a huge number of nay sayers reconsider it as a serious games machine.

    • Perhaps you just suck at RR because you didn’t give it a chance? Imagine if you didnt give PS controller a proper go before claiming it was too hard?

      And how self important are you that you think anyone would work themselves up to change your opinion?

      • WTF?

        Sean’s last paragraph not only makes sense but it is a logical and reasonable request.

        Your response makes no sense at all…

      • Dude, WTF? Are you high? I mean, really? You can buy spekers it gose in to, so why not a set of speakers biult in to a controller? Oh, wait, I know why. Becuse Apple sucks. Thery would patin the ass of it, and would sue anyone who dose something simmler…

    • I agree with the last paragraph – a standard, cheap, official control attachment could kill the dedicated handheld market.

  • It’s all down to the controls!
    I have no doubt the IPhone 5 can pump out impressive graphics ect. And I would love to play more games on my smartphone or tablet, but compared to my PC and 360 it’s crap. Touch screen controls work for Angry Birds and that’s about it! I would actually like to game more on my mobile devices but I can’t stomach the controls. Simple as that.

    • Infinity Blade was a great demonstration when it was originally announced, that game had controls that really worked. I just can’t see any racing games being taken seriously on iOS because I know I could always set a better lap time with a wheel or game pad.

  • Jesus phone dev says Jesus phone is the future. Shock! He even realizes that he should be making games where touch and motion control make sense but instead he is making exactly what he decries

    – – “I think when you analyse the power in this device and you project what you could do — this instead of what people are doing ”

    He is shoehorning awkward controls schemes into 90s style games design complete with checklist of # of Tracks, # of Cars, # of Play Modes, etc. There’s nothing original or exciting in what they do and the ‘console quality’ graphics are laughable., more an effect of a long console cycle than anything exciting in the mobile space.

  • I don’t understand how you can have such a sleek minimal interface and even consider trying to compete with consoles that steer in the other direction. It will always be a phone first, gaming device second. I would never expect a console to be the best device to make mobile calls either for good reason.

    • Windows Phones are fine. The problom is M$ thinks its a good idea to be apple, and make a all in one OS.

      I think once STESM is on Linux this will change a bit. Not massvly, but a bit. Enoungh to make devs think about Linux as a platform for games. I hope….

  • You can have the most realistic and prettiest looking game in the world, but if the user experience is utterly crap, then it means nothing. Mobile games do some things well, and others are done better with controllers and I hope that devs start learning which.

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