Dota Dispatch: Watching People Play Video Games For $1.6 Million

The crowd roars. Again. It's thrilling. So are the gasps of disbelief, the sudden outbursts of raucous applause whenever someone does something extraordinary. Even when I can't tell why they're on their feet, I want to join in. The energy is infectious.

This sort of high-octane atmosphere makes sense: the stakes are enormous. The players on stage are battling over one of the biggest prize pools in the history of competitive video gaming. And whoever wins will go home with a cool million dollars.

It's Sunday, September 2, and I'm sitting in the corner of Benaroya Hall in downtown Seattle. Usually reserved for concerts and speeches, this weekend the theatre has been occupied by a video game studio called Valve. Next week these seats will be lectured by Ira Glass; next month there will be classical bands performing the works of Mozart and Bach. This is a place usually populated with the type of people who'd still call video games "playing Nintendo".

Today's crowd is a bit different. Today, Benaroya Hall is hosting day 3 of a video game tournament. This is the Dota 2 International.

***

To the uninitiated, Dota 2 might seem embarrassingly simple. It's a strategy game, but you only control one character. You don't have to gather resources or train troops. You don't manage a large battlefield or an empire of towns. Instead you control a single hero with his or her own set of skills and abilities, guiding him or her around a two-sided map as you try to destroy an opposing team's units and buildings. Each of the two sides comprises five-player controlled-heroes. So every game requires 10 people. Five on five.

Player-controlled heroes are significantly more powerful than regular units. They can level up, earning points to pump up their abilities and stats. They can buy and find items. They can swing the tide of a battle. And over the course of each match, it's their moves both big and small that will determine who leaves victorious, which side will destroy the other's base first. Winning requires strategy, teamwork, and a great deal of mental prowess.

This is what makes the game fun to play, and, by extension, fun to watch. It's what's led to this event: the Dota 2 International, which Valve has set up to promote Dota 2 as an eSport -- or electronic sport -- a game that people can play professionally. It's what's led to a total prize pool of $US1.6 million -- first place gets a mil, second gets $US250,000, third gets $US150,000, and the rest is divided among ranks four through eight -- one of the largest prize pools in competitive gaming today.

It's what's filled the 2500-seat theatre to capacity with fans, mostly 20-30-year-olds, mostly males. Some hold up signs for their favourite players. Others brandish big rubber axes and other nerdy paraphernalia -- silly, I think to myself, but no sillier than the giant foam fingers or helmets you might get at a baseball game.

The whole thing is quite the spectacle, even without the crowd. On stage is a large Dota symbol flanked by two glass, soundproof boxes, where the two teams sit and click away at PCs that have been optimised just for them. Above these cages is a giant projector screen that shows live in-game action, and on top of each glass team box is a close-up camera view of the players, their faces intensely honed in on the heroes and spells at their command.

Right now I'm watching the team Na'vi -- a fan favourite from the Ukraine -- take on the Chinese squad LGD. Heroes are attacking one another on screen, shooting fireballs, summoning monsters, hurling around large balls of energy. Occasionally the crowd will burst into applause. It's hard to tell why.

Watching Dota 2, I found out this weekend, while fun, is pretty damn difficult if you don't understand Dota 2. Even though I've played the game a few times and I know how it works, I don't know the names and abilities of all 80-something current heroes. I don't know the lingo. I can tell when someone is about to die, but I can't recognise big plays or displays of skill like I might be able to recognise in, say, StarCraft. Or football.

It occurs to me, while sitting in the crowd at the Dota 2 International, that Dota 2 has an accessibility problem.

***

"We've got a lot of work to do," Valve's Erik Johnson says. We're sitting in a room downstairs, watching Na'vi and LGD battle as we chat about the tournament and Dota 2, which Johnson manages and helped create.

He's just given me a brief tour of the facilities they've set up below the theater: broadcasters, Valve employees, and other technical staff are bouncing around a grid of small rooms, everyone doing their parts to ensure that the tournament will run smoothly. And I've asked him how to make Dota 2 easier for new players to observe.

"I was just watching [Dota 2] with a very casual observer," Johnson says, "and one thing that jumps out is, other sports have a really clear scoreboard as to who's winning. And Dota does not have that. There's a bunch of different statistics that you can, kind of, as a whole paint a picture of which team's ahead or not... but it's not deterministic."

"Other sports have a really clear scoreboard as to who's winning. And Dota does not have that."

It's based on opinion. Basketball has points. Fighting games have health. StarCraft has unit and base counts. But everything in Dota 2 is an abstraction. Even professional players will sit in front of a screen and argue over who's winning a match at any given point, Johnson tells me.

So what's the solution?

"I don't know," Johnson says. Dota 2 is a game more about finesse, teamwork, and intelligence than physical strength or speed. It's tough to see those traits transfer to the big screen.

Still, I'm enjoying the match in front of me. Johnson will occasionally pause the conversation to get excited about what's happening on screen, interjecting commentary like "this could go poorly for Na'vi" or "didn't realise how many items that Faceless has -- he's gonna be tough to beat."

We're not the only ones. A whopping 500,000 viewers are watching this match, Johnson says. And these are just the semi-finals: that number should go even higher when we move to the next round. If Na'vi, who won the whole tournament last year, makes this year's finals, fans will go crazy.

"Our audience is pretty sophisticated about watching this online," Johnson says when I ask if they'd ever partner with television networks like ESPN to take Dota matches to a national stage. "If our fans thought it would be cooler, and that's the way they want to watch it," then Valve would consider it, Johnson says. But there are no talks in progress.

It's almost hard to believe, looking at the sheer number of fans and competitive players out there, that Dota 2 still isn't even out yet. The game entered beta last September. And it's still in development, as polished as it might look on the screen.

Yes: $US1.6 million is on the table for people playing a video game that isn't even out yet.

Valve is hoping to ship Dota 2 as a free-to-play game by the end of 2012. They've got three things left on the checklist: more heroes (boosting up the number from around 89 to around 108), server infrastructure that can support more people, and some sort of solution to make the "brand new player experience" more accommodating, Johnson says.

"If you've ever played Dota, even, you know, a little bit, [Dota 2] is a great experience," Johnson says. "If you've never played Dota but you're playing with your buddy, it's a pretty good experience. If you've played other games like Dota, it's a pretty good experience.

"If you've never played any game like Dota and you're by yourself, it's not a good experience."

It's confusing, overwhelming for beginners. At the beginning of every match, you're presented with a hero screen in which you have to select which character you're going to use for the entirety of that game. You have limited time to select, and choosing the right hero can be quite intimidating. (Remember, there are 89.)

"You don't want a new player to feel like we dropped a piano on their head," Johnson says. So they're going to limit hero selection for newbies. They also plan to add some sort of Left 4 Dead-like hint system that "recognizes if you're doing something you shouldn't do as a new player," then helps you out accordingly.

As Johnson and I continue to chat, Na'vi takes the victory, moving on to the finals. The crowd goes crazy.

***

The most surreal thing about this tournament, I think to myself as I watch the people around me, is that everybody is rooting for the same team. They're all about Na'vi. Any time the Ukrainian team gets so much as a minor victory -- takes down an enemy hero, successfully holds off an attack, or even just buys a cool item -- the crowd goes wild. They're standing in the aisles, shouting at the top of their lungs. There are no rivalries here: just unified passion for a single team.

While in the theatre, I ask a few fans why they like Na'vi so much. Here are four of their responses:

"They're the only ones who speak English."

"They're the underdogs."

"They're the best."

"They're not Chinese."

***

The players' room, an upstairs section of the theatre packed with a bar, food and a private balcony, feels a little bit like computer camp. Some 45 geeky, bearded teenagers and twentysomethings are sitting on couches and roaming around the lounge, their eyes either glued to the screen or fixated on one another. Sitting in silence. Occasionally talking Dota 2. Ways to win.

It's hard to tell the difference between the players and the fans: unlike, say, giant centres or charismatic quarterbacks, most of these guys don't stand out that much. But when I see the Na'vi team huddling on the balcony, I can tell why they're so popular. As Johnson describes it, they're "larger than life". They've got swagger. Their leader, Clement "Puppey" Ivanov, is by all accounts one of the most amiable guys in the game today. People seem to surround him, gravitate towards him.

But Johnson raves about all of the players there.

"These are some of the most likable people I've ever been around," he tells me. Valve flew them all out here, put them up in hotels, and arranged for drivers to take them around. They've hung out at Valve's office and even gone to big, fancy dinners with the staff -- although even during dinner, Johnson notes, they all just wanted to go play more Dota.

"These are some of the most likable people I've ever been around."

Johnson introduces me to Theeban "1437" Siva, a Canadian professional Dota 2 player who runs a team named Mousesports. I ask him what it's like to dedicate his life to a video game.

"I did decide to pause my school and whatnot to try and play Dota," Siva tells me. "I really enjoy this game. Maybe in the future I will continue to do it, but we'll see -- only time can tell."

Siva says he'll play Dota 2 anywhere from two to 12 hours a day. He's been playing the game for five or six years now, starting with the first Dota -- or Defense of the Ancients -- a mod for the Blizzard game Warcraft III that was first released almost a decade ago.

The story of Dota is long and full of drama, and several games have sprung from it: Dota clones like League of Legends and Heroes of Newerth are some of the most popular games around. Back in 2009, Valve scooped up Icefrog, one of the developers behind Dota and an infamously reclusive personality, hiring him to make a sequel to the Warcraft mod.

(This is why Dota 2, with its top-down angle and real-time-strategy interface, looks and feels more like a Blizzard game than anything else Valve has done.)

In recent months, League of Legends has become part of a resurgent eSports scene revolving around massive tournaments and huge cash prizes. Valve's Johnson says that the competition doesn't hurt -- "I think there's an argument that we help each other's sales," he told me -- but it's clear the two games are fighting for eSports supremacy. Next month, League of Legends will host its own massive tournament, with a payout of $US5 million, the biggest in competitive gaming's history.

Like League of Legends before it, Dota 2 has become one of the most intensely competitive games on the planet. A worldwide phenomenon.

"After watching the Chinese play here at the International, that's like -- we need to step our game a lot," Siva says. "For them it's like work."

Siva and his team, Mousesports, have earned a decent chunk of change over the past few months -- something close to $US20,000, split among five of them -- but not enough to live off. They have sponsors who "provide what [they] need," Siva says, but they don't make the exorbitant salaries of some other competitive gamers.

Siva, 19, is modest even for his age. He says he doesn't care about making a large salary or earning big perks -- he just wants to get better at the game he loves playing.

But Valve believes that Siva and players like him should be making more money. After all, not everyone can do what they do. Not everyone can bring in the audiences they can.

"The amount of value that these players we've invited are creating for this large audience is immense," Johnson had told me earlier. "And the prize pool doesn't -- the winner gets a million dollars... [but] even that, I don't think that that equals out for the value they're creating for so many people."

Valve has solutions for that, ideas to help compensate players. They imagine that the game will continue to grow and evolve over the next few years, and they hope to bring in more money by selling in-game accessories like team pennants, which fans seem to love.

"This is not the peak of Dota 2 whatsoever. Next year, we'll have a better understanding of what the future of Dota 2 is."

"The salaries for any sport with that big an audience and few people [who] are [that] good at it-those guys make a lot of money for a reason, cause no one else can do it," Johnson said. "We're thinking a lot about what are the things that we can build into the economy so that these guys -- the value they've created is getting actually paired with real dollars."

And indeed, there seems to be a belief among the players that they're on the ground floor. That Dota's potential hasn't even been close to realised yet.

"This is not the peak of Dota 2 whatsoever," Siva said. "Next year, we'll have a better understanding of what the future of Dota 2 is."

2500 people at the tournament. 500,000 people watching. $US1.6 million in prize money. All for a game that isn't out yet. And this is just the second Dota 2 International. Next year's will be even bigger.

Na'vi lost in the finals to a Chinese team called IG, I find out later, while waiting to catch a flight back to New York. It was an upset -- people were absolutely stunned -- and I feel bad for the Ukrainian squad. They worked so hard to get here. And the scene will just get more and more challenging as more people start to play and master Dota 2. There will be new fads, new fan favourites. Tougher teams to beat.

But Valve, like Na'vi and Mousesports and all the other teams out there, has a hell of a lot of work to do. For Dota 2 to become an international sensation, a game with the scale and scope of something like football or basketball, its creators need to fix the accessibility problem. Erik Johnson says there's a massive potential fanbase for Dota 2 out there, and I don't deny that: at its core, this is a fascinating game stuffed with chess-like strategy and some intense, action-packed moments.

I just wish it was easier to watch.

Photos: Valve


Comments

    Awesome feature story - more of this thanks.

      +1
      Seeing tournaments like this makes me love where gaming is at.
      As an avid DOTA 2 player, I really wish other people could watch these games and understand why what these pro's do is so exciting.. and worth cheering for.

        agreed, I showed some friends the awesome body block with Lycan that I think na'vi did and they weren't as impressed as I was

    DOTA 2 isn't even out...and was a successful mod, yet gets this massive write up. League of Legends is the most played PC game atm, has multiple prized tournaments and is just wrapping up its second competitive season and it gets a mention as a spin off game? I call bias.

      LoL's huge tournament (mentioned in the article) is about to happen.

      DOTA2's just happened.

      When you're writing about the AFL Grand Final, you don't really need to mention the NRL Grand Final.

      I call your bias

      it was a big tournament, lots of publicity and this guy liked it so much he wrote an article about it. he never said that lol was bad, but why would he go in depth about lol when the article was about dota and the international?

      someone just seems I little jealous that their favourite MOBA may not be the only one that is a great e-sport

        I play them both about 50/50 as theyre different animals. i just find it funny i havnt seen one big write up for the impact of LoL's esports scene once on this site, yet Dota gets one right out the gate

          Here's the post announcing LoL's championship series. There was also a post about the recent Curse/Dignitas controversy at MLG.

          The Invitational was a big thing. LoL's big thing is still coming up. Right now, LoL has had a series of much smaller tournaments, mainly as part of other tournaments like DreamHack, MLG or IEM.

          The Invitational was part of PAX. Quite a few games journalists went to PAX so it was easy for it to get their attention (just like LoL did at Gamescom and the writeups about Curse/Dignitas). PAX also doesn't fall under the umbrella of just another eSports thing, so it's easier for something to stand out there.

          They have written articles about LoL. The International is the biggest Dota 2 tournament of the year. Riot will have their turn in October. You're just a whiny LoL fanatic. It's okay if you wanna support the game you love but quit whining. It's like whining over lawn balls not being televised. zZzZzZzZz

      There are significant differences between the competitive scene for these two games and some very important things Valve is doing to make esports better for everybody, so bear with me I would like to point out some things that not everyone may know. Being a professional gamer isn't as glamorous as it sounds, nor does it pay well. Many of the players you love, watch and support don't get a steady wage. Their income mainly comes from streaming views and tournament prizes, if they lose they will often get nothing or next to it. Now you may see some of these tournament prizes and be thinking wow that's a lot of money to win. But it often isn't, with the exception of the International most prize funds are pretty low. Remember that the pot gets split between at least 5 people and that money has to last them till they next win money. Not a lot of teams pay for travel costs or living expenses either and sponsors often just give players free gear instead of money. Until they win these players are often working (yes it is a job to them despite how fun you may think it would be) for free.

      With that out of the way let me get to the point. Any one who has watched or played competitive LoL will likely know that there is a bit of a problem within the scene. Some teams are refusing to play games unless they can also stream the games on their own channel. This is because streaming provides a more stable and guaranteed income than tournament prizes.But it takes away viewers from the tournaments official stream meaning they likely can't offer a bigger prize pool next tournament. This becomes a viscous cycle to the point where prize funds will likely get to small for smaller tournaments to attract teams. The players are right for wanting to make money while they play and not just if they win, but the tournament hosts also need to make money to keep the tournaments going. The prize fund has to be worth the teams time to participate but they also need a fall back plan if they lose.

      So how does this relate to DotA 2. Well with Dota 2 valve is doing everything in their power to not only make it an e-sport, but also making it a stable e-sport that can easily grow exponentially, that supports Players, tournaments, teams and viewers.

      We have the utterly brilliant in game spectator client, which lets thousands of people watch the game from within game (no more stream lag or terrible quality) with full commentary. Because this is taking viewers away from streams Valve charges for fairly cheap tickets to watch the tournament with a good percentage of the money going to the tournament hosters, which likely gives them a better overall profit than the adverts on streams do.

      We have modifiable team banners that allow teams to show off their sponsors from within the game, they don't detract from the game at all and keeps the team's sponsors happy.

      We also have the ingenious new pennant system that gives money to teams regardless of if they win and lets normal players support their team while having a chance at rewards just for watching, giving people even more incentive to watch. It also gives players more incentive to enter online tournaments that don't allow streaming in the future (Individual player streaming will become much much bigger once the game is properly released)

      Valve has created an e-sport where everybody profits and it's something that can exponentially grow. The more viewers they get the more the teams earn which means they can make it to more tournaments meaning we get more chances to support our favourite teams while getting loot. Tournaments will make more money as the more viewers there are the more tickets will likely sell. Offering bigger prize pools to players and making it more worth their time. Bigger prize pools will then attract more viewers. It's a repeating cycle that promotes growth for everyone and takes some of the risk out of being an e-sports team, player or tournament hoster.

      I really don't think people have realised just how big and innovative the features in DotA 2 are for e-sports. E-sports games are starting to get more views than "real" sports games and Valve has taken that to heart and created Dota 2 a game that fully embraces the e-sport side of the game. While making it much easier for those who haven't discovered how great e-sport can be to discover just how great it is.

    I'm a big fan of eSports (and sports in general). If there's a stream of an interesting game on, I'll watch it. Doesn't matter if it's Starcraft 2, LoL, Marvel vs Capcom, Street Fighter or DotA. I'll watch.

    This weekend, there were multiple games streaming at the same time during PAX. There was the Trial of the Xal'Naga SC2 tournament, LoL's NA Regionals and The Invitational.

    I mainly watched the Invitational.

    Even though I'm not a DOTA player and I didn't follow everything, I understood enough of what was going on to get excited. DOTA may be less accessible than other eSports but it also feels so much bigger. Going from a LoL stream to a DOTA stream, the spells feel bigger, the map looks bigger with more space to roam and the actions just seem like they have a bigger impact on the course of the game.

    Makes for great viewing.

    Shame that Valve can't count to three. I had high hopes for the International 3.

      Hah! Didn't see that coming. Guess next year we'll have The International 2: The Tournament 1

    I like the flow of the dota style games, it's like watching a mini war. I find it the most watchable out of all the e-sports, but it still needs an overhaul if it is ever gonna be mainstream.
    The combat needs more animations and some block counter moves, so there is more tactical action.
    It doesn't need a scoreboard it just needs more dynamic combat. This would make it better to watch than sports.
    Casual fans won't be impressed by "gamer" moves. Units walking around swinging their arms up and down may be ok to play, but it isn't as fun to watch.
    I think something like the Men of War assault squad game engine would make a better dota game.
    I hope every multiplayer/coop game copies the dota game format, i'm sick of ridiculous capture the flag games.

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