God Of Blades Is An Entirely Different Sort Of Blade Runner

A nameless king swings a vast array of bladed weapons to the left while running through Roger Dead Yes album covers in God of Blades, coming to iTunes on September 27 from White Whale Games.

I grew up listening to the band Yes, so a game that combines pulp fantasy and '70s synth-prog style holds a certain appeal. The swords were more of a Led Zeppelin thing, but I suppose a runner that involved swinging unicorns at your enemies would have been; well it would have been just amazing, but only to me. Selling one copy at $2.99 probably isn't White Whale Games' goal. Creating this is:

A love-song to pulp fantasy tales of yore, 70s synth-prog-landscape oddities, and forgotten places, God of Blades is a gorgeous, visceral side scrolling physics-based sword-fighting adventure. Players assume the role of a nameless spectral king who has risen to defend his planet against a rampaging doom-cult the devouring touch of the cosmic horrors they serve. Wrenching this world from the grasp of oblivion, the Nameless King wields phantom blades forged from the legends and heritage of a dying world.

In short: running, music, Roger Dean and swords. Sounds like my early teen years all over again.


    Wow, that is some incredible production values for a mobile game. Although I can't judge it until I see it being played, but it looks like the sort of game that understands the limitations of the platform in comparison to a regular interface, and mind the pun, runs with it.

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