MMO Developer Paragon Studios Closing, City Of Heroes To Be Shut Down

MMO Developer Paragon Studios Closing, City Of Heroes To Be Shut Down

Paragon Studios has announced that effective immediately, all work on superhero-themed MMORPG City of Heroes will be ceasing, and the game will be shut down by the end of the year. In a post on the official City of Heroes site, community manager Andy Belford wrote the following.

In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world’s first, and best, Super Hero MMORPG before the end of the year. As part of this, all recurring subscription billing and Paragon Market purchasing will be discontinued effective immediately. We will have more information regarding a detailed timeline for the cessation of services and what you can expect in game in the coming weeks.

The team here at Paragon deserves special praise for all that we have accomplished over the last 5+ years. These developers are some of the most creative and talented people in the gaming industry. By now, we’ve all been given this news internally, but to anyone who may be reading this message after the fact; know that your hard work and dedication has not gone unappreciated or unnoticed. To any potential studios looking to grow your team; hire these people. You won’t regret it.

Belford also concluded with a heartfelt thanks to the community, adding, “We couldn’t have come this far without you. I implore you all, focus on the good things of CoH and Paragon Studios. Don’t dwell on the “how” or the “why”, but rather join us in celebrating the legacy of an amazing partnership between the players and the development team.”

City of Heroes launched in 2004. I first saw it when its companion expansion City of Villains came along in 2005; I always liked playing the bad guys better. Sadly, this superhero game will soon be no more.

Farewell, from all of us at Paragon Studios [City of Heroes]


  • It wasn’t going to last forever. Thankfully, NCSoft completely cancels this out by releasing the worlds best MMORPG in the same week, so all is good.

  • I have a friend who is extremely torn about the shutdown of CoH.
    He’s somewhat fussy when it comes to MMO games and he feels that CoH was the only and the last MMORPG that he will play and love.

    I don’t think this is true, but I can’t convert the guy to GW2.

    • If it’s just the fantasy theme of Guild Wars 2 that’s killing it for him get him to try The Secret World, Star Wars: The Old Republic or even DC Universe Online. The Secret World and Old Republic have interesting worlds that aren’t just a bunch of trolls and orcs but are still grounded in traditional MMORPG mechanics if he likes that aspect.
      The Secret World in particular is interesting because it’s set in the real world. You’ve got NPCs making references to movies and video games. The story/world is a little cheesy overall, but it’s still a nice change to be in a game where the lore is more like pop-culture. Gameplay-wise it’s a lot like Guild Wars 2. Streamlined so there aren’t filler abilities and a higher level of personal responsibility.
      The game is almost fully voiced and offers more than just combat based gameplay (although combat is the primary gameplay mechanic). For instance I completed a solo quest where I had to break into a museum to get an artifact without ever tripping an alarm or engaging an enemy. There was also a quest where I simply had to solve a puzzle by following clues in a town full of zombies.
      Thanks to the 3 day trial (extended to 5 if you complete 30 missions) it’s an extremely good game to spend a weekend with even if you don’t end up buying it.

      DC Universe Online on the other hand plays more like an MMO God of War with a combat system about as deep as Street Fighter II. The combat sets DCUO apart from the rest. Unlike most pure ability based MMORPGs DCUO gives you two ways of attacking (three if you count countering). First is weapon damage. Your weapon has two attacks, melee and ranged, which you can combine with combos to perform better attacks. Using your weapon continuously will generate combos which in-turn generate power.
      Power is what your second set of abilities consume. These are more like your traditional MMO abilities. You choose your own abilities based on your power set but you’re limited to eight at a time (with two reserved for a potion and trinket). Depending on your role these will heal, do burst damage, DoTs, buffs/debuffs, give others power, draw aggro or even add multipliers to your weapon damage.
      The idea is that you combine the two types so that you’re mostly doing weapon damage to build power to use your heavy hitting power abilities (which, in Damage role, will in-turn increase your weapon damage).
      On top of that is the Block/Block Break/Interrupt system. Blocking is very important in reducing damage taken, but it can be countered with a Block Breaker. Counters knock you down and cause you to take extra damage. Block Breakers can be countered with Interrupts, Interrupts countered with Blocking and Blocking with Block Breakers.
      It’s free-to-play with micro-transactions and/or subscriptions for the serious players. Unlike a lot of free-to-play games you can get to end-game content without spending a cent. You’ll be limited in your end-game choices but you can do the ‘classic’ raids. You won’t be able to hit best-in-slot gear but you’ll see how the game plays.

      [That’s a bit of a detailed description for a recommendation, but a lot of people dismiss the game after five minutes without realising serious combat is a lot more engaging than facerolling the tutorial. The devs also didn’t do a great job of showcasing combat in the leveling content. You can button mash your way to 30 without ever realising just how much fun it is to play properly.]

      I won’t bother going into The Old Republic since I’m sure you’ve already played it. =P

Show more comments

Log in to comment on this story!