Nintendo Will Be Making Wii U Games Using The Unity Engine

Unity CEO David Helgason has revealed that his company's lightweight engine, which is becoming increasingly popular in both the mobile and PC gaming worlds, has been licensed by Nintendo for use with the upcoming Wii U.

The engine is being optimised for Nintendo's latest console, and while it's become surprisingly powerful in recent times (see above), you'd expect it's got more to do with downloadable titles than with frontline development. It'll also be useful in convincing developers of existing games and properties using Unity to also bring their games to the Wii U. Importantly, Nintendo has licensed the engine for use both with third-party developers and with Nintendo's own studios.

While it's no CryEngine 3, the fact a company like Nintendo is making such a deal at all shows the Japanese giant is becoming a little more savvy when it comes to embracing the modern development scene.

Nintendo licenses Unity engine for Wii U, both in-house and out [Eurogamer]


    As much as I enjoy my android titles using unity, like the beautiful Dead Trigger, and the ease of the engine, this falls back on the casual gaming the wii was cursed for

    This is huge news for Indies and a commendable step from Nintendo. Unity is a very powerful engine sure a lot of casual stuff is developed with it but so are much more sophisticated titles. What Unity lacks is the powerful tools that UDK & Cryengine has but it makes up for it with a much more open platform. Lastly my game Lunar Flight uses Unity and I am going to look into doing a Wii U port.

      Hold on! Yes - it is an admirable move - I agree with your viewpoint- it excites me too - BUT this is Nintendo! What bizarre certification process will they create to gain the shiny Official seal of approval? Plus they need to get their online shit together in order to deliver.

    Good news and an very original video. Love how the character lands back in his own bed and realises he probably still has too go to work :D

    Unity has no proper multi core support. Have fun with that Nintendo.

      I'm certain Nintendo can pull some strings and get it hooked in there.

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