Obsidian Blasts Past Its Goals For The Project Eternity Kickstarter

You may have heard the news that Obsidian Entertainment, the development team behind Fallout: New Vegas and Alpha Protocol (as if you didn't know) has put together a Kickstarter for its latest project — but did you know that it managed to reach its $1.1 million goal within days? Man, that was fast...

At time of writing Project Eternity is sitting at $1,359,273, which is just a ludicrous amount of money to raise in a matter of days. It sort of proves the power Kickstarter really has if you have a loyal fanbase, and the right channels with which to promote yourself.

Obsidian has now put together a list of stretch goals — essentially a list of new content the team will be able to add with extra resources...

1.4 million, New Playable Race, Class, and Companion! Expands your options for character creation and adds a companion of the new class.

1.6 million, a Mac Version of Project Eternity and The Story Grows! We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).

1.8 million, New Playable Race, Class, and Companion! The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.

2.0 million, Player House! Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".

2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX! Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support! Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.

The game will also be DRM free.

Thanks Joystiq


    I'm a bit iffy about AAA developers going to Kickstarter. Surely that goes against the spirit of Kickstarter?

      Nope. They're still making a niche game. I think it's an awesome step forward for kickstarter. Bigger teams can make bigger projects, and this project has proved there's a fanbase who wants an AAA Baldurs Gate esque RPG.

      I kinda agree with you here. I though the primary purpose of Kickstarter was for small devs to raise a little cash for them to do something new. What next? EA doing a Kickstarter for the next Madden game?

        It depends on the product. For example, do you think people would really complain if Ubisoft made a Kickstarter Project for Beyond Good and Evil 2?

          Yes true, its a bit of a fine line. I would love another BG&E, still one of my faves from Gamecube. I guess it just sticks in my craw a bit if some of the big studios are using Kickstarter as a bit of a 'testing the waters', which I guess is fair enough.
          But then again, it doesn't affect me either way, so I'm good :)

            @Deathcake. You do realize this is for developers NOT publishers. EA is a publisher.
            The developers wanted to make a game that wouldn't sell in the eyes in the publishers, people want this game, people fund the game.

              True, true, I think I just needed my morning coffee :)

                And that is the best of Kotaku comments. Opinion stated. Rational argument against. Opinion modified. Where's the trollz be at?

          I would be outraged if Ubi tried to kickstart BG&E - they've strung fans along so much with that game. They've said stuff like, if you buy game X, we'll make it. To then turn around and ask for a handout would be a total slap in the face.

        Obsidian isn't a big developer and they've had a lot of issues securing funding for their AAA games due to slightly low metacritic ratings. Recently had to lay off a whole bunch of staff because one of their projects got cancelled by the publisher and stuff.

        Double Fine were the ones to get this ball rolling in the first place, and they're a 'AAA' developer too. Besides that, it's not as if this is a cynical cash-grab. They're a bunch of industry veterans wanting to make the kind of game they used to make 15 years ago, same as a lot of the other really successful Kickstarters.

          I can understand the above points and they’re all fair enough. Maybe I just wish this sort of thing was on a different platform other than Kickstarter. I would love to see a website structured around crowd funding gaming concepts, as well as a place for individuals to pitch their game ideas. I really liked the original idea of Kickstarter that was aimed at funding individuals big ideas.

      It has nothing to do with being big or little. The beauty of the system is it allows developers to work independently of a publisher who would have massive control over what they can and can't do - that's what leads to games being released before they're finished etc. It also immediately makes the game a 'sure thing', they don't have to convince a backer to pony up the cash, particularly when their concept could be written off as not being popular enough by idiotic 'men in suits'. In theory, they don't have to compromise their vision and once the game goes on sale it's all profit.

      There's a difference between being an indie developer and making indie games. Obsidian are still indie developers, but they've been able to do work for hire for publishers. Now they're striking out on their own.

      I'm excited for this, and Double Fine's adventure and inXile's Wastelands 2. It allows the fans to fund the games they want to play, instead of publishers funding broadly appealing, generic titles designed just to make as much money as possible.

      I think that one what Kickstarter has done has allowed peoples decisions to influence the games outcome, these stretch goals are clever ways of not only gaining money (milking that money cow) but also a way of allowing the community to decide whether they feel like fleshing out cash for that extra race or Linux compatibility. I think ALL companies should be able to use Kickstarter, except Activision, *shudder*, Modern Warfare 23 on Kickstarter, the nightmares begin now.

    Lets just hope they have the money there to actually finish it. Yes KOTOR2, I am looking squarely in your unfinished direction.

    Seems like it could be really something. Kind of annoying it has the same dragon-style-uroboros logo as Elder Scrolls Online though.

    2.5million MAKE AN ARCANUM SEQUEL!!!!! DO IT! DO IT NOW!



      ARGH! I am giong to reinstall it with Drogg's Unofficial Arcanum Patch and play in October. Good times...

      I AGREE! DOOO IIIIT!. It'd be all cool and stuff. Plus I would be able to make an Arcanum mod without the truly awful editor!

    Kickstarter may very well become the next shift in gaming. No longer will developers be on their knees to a publisher, with KS they have to please the gamers that pledge their money. IF these games turn out well then gaming is about to change forever.

    As a member of the Order of the Tarball Knights of Gzippia, I'm excited and hope they hit 2.2 million.

    Does it mean this game by Obsidian won't be filled to the brim with bugs? Not likely.

      Well at least we'll know for sure whether their accusations that it was their publisher's QA letting them down are true!

        Hah, exactly what I was thinking. They're always blaming it on the publisher (made to release it too early etc) so now here is their chance to prove what they're capable of.

    Something cool for the $10k backers is that they get to play the pen and paper RPG of their choice with the devs, which is a nice touch I thought.

    Their icon looks exactly like Dark Messiah of might and magic :s


      The ouroboros symbol (a snake biting it's tail) is not exactly new though: it is found in lots of ancient sources, some dating back to ancient Egypt.

      So if you're going to compare logos, look at the other components. They have different fonts, different looking serpents, one has fire in the background, etc.

    im surprised to see Obsidian has many supporters. their games never been anywhere close to AAA. their best games are sequels to other developers games and have taken many ideas from there. Alpha Protocol was as far as I know their only new IP and it had MANY issues.
    I really dont think they can put together something spectacular.
    But for the sake of those who have given them money, I hope I will be proven wrong.

      I don't even know where this AAA bollocks came from. It's a publisher word, definitely not a dev word. I care about games that have effort put into them, not just money.

      Example: Dragon Age 2. AAA title apparently, but it had shoddy dungeon design, shoddy civilian design, shoddy combat (with respect to the way it plays out, random spawning =/= tactical combat, doesn't matter what you say), and shoddy marketing (press a button = awesome).

      Torchlight? Trine? Portal? Nobody billed them as AAA titles and yet they play well, are great fun and many people like them.

      AAA is nothing.

      With this rant done, I'm hoping Obsidian do well, and bring back the magic of the isometric RPG. It has been too long without a proper one.

    How long before an EA or Activision posts a kickstarter idea for a cool sounding game that they don't have to provide capital to start, before DLC'ing the feck out of it if it becomes successful?

      See @Magick's comment from this morning - they are publishers. Point is that KS is allowing developers to make niche games that gamers may want that publishers wouldn't fund.

        EA owns developers. Donc, my comment stands. :P

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