Sony Online Games Will Let Players Upload Items And Get Paid For Them

Sony Online Games Will Let Players Upload Items And Get Paid For Them

Over the past couple of years, Sony Online Entertainment has transitioned all of their MMORPGs into free-to-play games, relying on microtransactions and a cash shop to make their money. Now, they’ve announced a plan that would let players make real-world money from SOE’s cash stores too.

The Player Studio will allow players — for now, of EverQuest and EverQuest II, with other games to be added — to create and upload their own in-game items, after which SOE will consider adding them to the shop:

Once complete, players are encouraged to name and create a description for their item, describe how the item will fit into the prospective game’s ongoing narrative storyline, and submit it to SOE for review and possible inclusion in the SOE Marketplace. If a player-created item is selected for inclusion in the SOE Marketplace, SOE will share 40% of the net amount it receives from the sale of the item with the player that created the item.

Not every novice will be able to participate; creating the items and working with the geometry requires a certain amount of proficiency with modelling programs like Maya or 3DS Max. SOE president John Smedley clarified in a tweet that users will not be adding stats to items themselves; while players can submit suggestions with their designs, items selected for the shop will be balanced for in-game use by the SOE team before going live.

Back in my EverQuest II days, creative home decorators were making palaces out of crates and rugs. I can only imagine what they’ll get up to with the actual item geometry files in their hands…

SOE Player Studio [Sony Online Entertainment]


    • No, no – it says quite clearly that it’s net, not gross 😛

      Sony actually have to do some work with these things, you know. Everybody with (or even without) a modicum of ability is going to be creating items in the hope of getting them into the marketplace. It’s going to cost Sony money to actually look at them all, reject the 99% of them that are garbage, then take the few worthwhile ones and balance them before putting them onto the store. Considering Apple take something like 30% just for selling a 40-year old song through iTunes, Sony taking 40% isn’t unreasonable given it requires some actual effort on their part.

  • DCUO could use user generated content so badly. The game needs a constant stream of content and the big thing slowing it all down actually building it. The community is creative and skilled enough that they’d do it (most for nothing more than the glory of getting it in the game).

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