StarCraft Was Rebooted Over A Giant Lie

As we've seen, StarCraft as we know it today isn't how the game was originally conceived. Once much closer to WarCraft in design, it was only when Blizzard saw how far ahead its competition was that it was motivated to transform the game into the RTS giant it would eventually become.

So you can understand the weird feelings at Blizzard HQ when, a few years later, they found out one of those competitors had been a big fat phony.

As former Blizzard exec Patrick Wyatt notes on his blog, the one game that did more damage to the StarCraft team's spirits than any other was Dominion Storm (pictured above), by Ion Storm. While StarCraft in its original form was looking like something from the early 90s, at a 1996 CES showing Dominion Storm looked like something out of the next millennium.

It made the StarCraft team "lick our wounds and plan for the future", he writes, and resulted in not just big changes for the game, but for Blizzard's development process as a whole.

Imagine their surprise, then, when after Ion Storm closed up a few former employees came to work at Blizzard and spilled the beans on Dominion Storm's CES demo.

"At some point I talked with Mark and Patrick about how Dominion Storm knocked us on our heels", Wyatt says, "and they let us in on Ion Storm's dirty little secret: the entire demo was a pre-rendered movie, and the people who showed the "demo" were just pretending to play the game! It would be an understatement to say that we were gobsmacked; we had been duped into rebooting StarCraft, which ultimately led it to be considered 'the defining game of its genre'."

A silly move on Ion Storm's part, then, but one we should all be thankful for. Without that kick in the pants who knows how StarCraft would have ended up?

StarCraft: Orcs in space go down in flames [Code of Honor]


Comments

    "A silly move on Ion Storm’s part, then, but one we should all be thankful for. Without that kick in the pants who knows how StarCraft would have ended up?"

    * cough* SC2 * cough*

      Sc2 is not bad? The core multiplayer component is there. Just single player campaign sucked a little

        And sliced what I think should've been a 3 campaign game into 3 separate full price games.

          True, but the campaign that was there was really good, and probably twice as long as a single campaign from WC3 or SC2. I thought SC2 was amazing, although single player was a bit shorter than their other games, it had a more cohesive plot, and I really really enjoyed it. And multiplayer stole my life for a fair while.

          Biggest criticism I have is how long it takes to develop expansion packs. They're cheaper, I guess, but 2 years is a HUGE wait for an episodic release.

            No only the first SC2 is priced as a full price games while the other 2 expansions will be priced as expansions. So not sure why your assuming blizzard making you fork more cash on expansion when they are priced as expansions.

              They aren't expansions, they are stand alone games!

        I liked all of it, not sure why anyone wouldn't.

    I have no problem paying a budget game price (at least compared to console games) for each campaign of starcraft . I'm ot the biggest fan of RTS games, but i enjoyed the story and gameplay within the campaign.

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