The best thing one can do, if they want to bring attention to their brand new video game and create hype, is compare said game to two classic games. Mention them in the same breath, and hope we don't get disappointed. Sheldon Carter, the creative director behind the new Star Trek game is doing a great job in this regard.
Speaking to Eurogamer, he claimed that the design inspiration came from two of my favourite games ever made.
"A game I've often used as a touchstone is Metroid Prime. We really kind of latched onto that as how we're going to approach exploration," said Carter. "It's like someone spliced Metroid Prime into my Uncharted."
It's a brave comparison to make -- especially since, from what I've seen so far, the Star Trek game has some pretty low production values. I don't expect it'll be shifting landscapes in the same way those two games did.
Fair play to the team though -- if you're going to try and imitate a game, might as well make it Metroid Prime. Seriously -- how good was Metroid Prime?