Turns Out Bayonetta On PS3 Was A Massive Failure

I quite enjoyed Bayonetta, but then, I played it on Xbox 360. The PS3 version on the other hand had more than a few problems. So many, in fact, that creators Platinum Games say the game was the studio's "biggest failure".

"The biggest failure for Platinum so far, the one that really sticks in my mind, is that port," Platinum director Atsushi Inaba told Edge. "At the time we didn't really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn't. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure."

Chin up, guys. You were far from the first developer to have trouble getting their heads around the PS3, and aren't the last, either.

Platinum Games: Bayonetta on PS3 was "our biggest failure" [Edge]


Comments

    I played it on PS3 and thought it was amazing!

    But I played it a year after release, and they had patched all the issues.

    I played it on PS3 just after it was released and honestly it was fine. Long load times were the biggest issue, but they released the HDD install soon after that.

    I played it on both and never noticed a difference. If anything I prefered the PS3 version simply because im more comfortable with that controller.

    I played it on ps3 had no technical problems, but hated how boring and repetitive the game was. Not my thing

    There are some comparison videos around that show some bad screen tearing on the PS3 version. I played the 360 and did see some tearing here and there, but not too bad. Apparently it was way worse on the PS3.

    I wanted to buy Bayonetta but I heard the PS3 port was so bad that I instead borrowed my cousin's Xbox and played his version. It was a shame I didn't end up contributing any money to the developers of a game I really enjoyed.

      Because of YOU, the sequel is now WIi U Exclusive! Thanks Jubs, now I have to buy a new fucking console I don't even want!

        Hahahahaha, Jake your posts on Kotaku are goddamn gold!

    From memory, it was fairly painful before they released the 1gb patch - if you hit Start to pause the game, it'd essentially freeze for 3 seconds before even bringing up the menu. Duke Nukem Forever-length level loading too.

    In fairness, the patch released a few weeks after the game came out resolved most of the problems. It certainly wasn't optimised for the PS3, but I never regretted getting it on that platform.

    Good on Platinum for admitting the mistake, even though it's unlikely I'll ever get to play Bayonetta 2.

    massive failure technically, maybe, but I thought the ps3 version sold the most. Don't quote me on that though.

    Few years too late writing this article Luke. Thats why they build Vanquish on PS3 and port them to Xbox and they solved the problem.

    I always intended to play this... but I still haven't. :(

    Flame on.

    The only reason why this game was so "huge" was due to the T&A on show. All the little kids got to ...play with their sticks with this game. If it did not have all the sexual innuendo in it, then the fan base would be soooooooo small. The game would go out with a whimper. Nintendo would not have picked it up and the fanboys would be bitching about some other game. The game was shite. Pure and simple. Ninja Blade and Devil May Cry did it better.

    True story bro.

    Whaaat?!? I played it on the PS3 without ever complaining of any lag or w/e! I experience none actually so wth?!?

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