According To Rayman's Creator, The Wii U Is Surprisingly Powerful

You may feel as though the relative power of the Wii U, compared to either current gen consoles, or 'next-gen' consoles, is a tired topic. But just in case you don't, it may be worth nothing that Michel Ancel, the creator of Rayman, and the man currently working on one of the most beautiful Wii U titles, Rayman Legends, believes that the console is actually "surprisingly powerful"!

Speaking to Nintendo Power, Ancel discussed Rayman Legends and the development process.

“What surprises me with Wii U is that we don’t have many technical problems," he said. "It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that.

According to Ancel there has been moments where the team forgot to optimise and compress certain textures, but the game ran perfectly regardless.

"[W]e improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works!"

With Rayman Legends, Ancel and the team is able to push the limits of the game, and take it to new level, visually speaking.

"We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself."

Rayman creator: Wii U “surprisingly powerful”, Legends using new lighting engine [GamingEverything}


    Sort of shows the artistic side working in harmony with graphic prowess. Raw power and creativity are really a great combination as long as you get the game play right. I know people harp on about graphics aren't everything but as a designer myself, any tools that give me the ability to bring my vision to life as I intended are only a benefit to the consumer!

    I'd prefer hearing this from someone developing a more graphic intense game.

      If they're managing to run it using uncompressed graphics that's still pretty impressive! (for a console...sorry, fanboys!)

        Oh yes, no doubt. It would just bode better if this was coming from a developer like Bioware or Crytek or whatever. That way it is more likely to get more 3rd party love.

          So if Ubisoft says it powerful (also the developers making Zombi U) its not to be believed?

            Same company but different people. Unless of course Ubisoft developers are so amazing they can make two games at the same time.

              Actually, both Rayman Legends and ZombiU are being made by the Ubisoft Montpellier team!

              Your just Grasping at straws now. You'll use any excuse to discredit the Wii U.

    Had the pleasure of trying the game out at EB expo, and it ran beautifully, looked amazing and pretty much sold the console to me.

    Also, source link doesn't seem to work, Master Serrels.

      Also, "high-dentition", does that mean the textures include lots and lots of teeth?

      It is nice to hear somebody who has actually worked closely with the hardware saying nice things about it though. Mainly because low developer confidence in the hardware could pretty much kill any chance of decent games from the beginning.

    This is the game that really makes me want a Wii U.

    as i have been saying all along the Wii U may not match the next xbox or playstation but its a damn lot more powerful then anything currently available. Stuff like this confirm it so we can stop with the BS Wii U is on par with current console BULL$#!t (can current consoles do 1080p AND 480p simultaneously? didnt think so)

      I think the argument was that the wii u will be much closer to the 360 and PS3 in terms of performance than it will be to their successors. This is an issue, because its what killed the Wii.

        Ah no the word was ON PAR stop backpeddling now that the truth is known - which basically means the same, and like i said can current consoles do 1080p AND 480p simultaneously (remember the 360 and ps3 struggle to push over 720p only)? the answer is a massive NO. So they are not on par, not even close. So we have the facts, that BS nonsense has to stop once and for all.

        Please note - i didnt want to comment on the Wii U's power till the launch games were confirmed, yet before that time there were fanboys already proclaiming the Wii U had the same graphics as 7 year old consoles with out any shred of evidence - those people are eating there words now

        Last edited 22/10/12 10:11 am

        Explain to me "what killed the Wii" means? To my understanding it has still sold A LOT more than the 360 and the PS4.


        Last edited 19/06/15 9:35 am

          Thing is the Wii did rather well but it was strongest only with 1st party software and its wiiware classic titles. 3rd party devs hard a hard time making a profit and so AAA games became alot rarer on the console.

    A console released in 2012 is more powerful than consoles released in 2005 & 2006?

    Will wonders never cease!

      The problem wasnt that the Wii U was more powerful (its just simple logic) it was that there were people actually believing it had the same power as an 360 or ps3 before even knowing the facts. That is the most unbelievable part about this.

        They say it's powerful, but I haven't seen anywhere in the article that they say it's more powerful than current gen. They do say that they had a slight fill rate issue and things on PS3/XBox 360 but they also say their engine wasn't the best either and they were doing ports. Basically, yes, the Wii-U is powerful, but the jury is still out on how powerful it actually is, especially compared to current gen. Unless of course, you are on the development team for a Wii-U project and have a dev kit.

          Ok we have it CONFIRMED that the Wii U at LAUNCH can not only do 1080p (did the other consoles launch with 1080p games - proper games? no) which will improve no doubt as developers learn to get the most out of the system but on top of that its actually rendering the seperate 480p screen on the controller. so effectively its doing like 1560p - and the jurys still out? What a lot of nonsense. If the Wii U just output to the TV screen it would slap 360 and ps3 out of the ball park, but it has to power 2 screens at once. Can current consoles do that? No so ehhh your wrong the Wii U is more powerful then ps3 and 360 - and significantly so.

          I dont have to be a developer, i read and make judgement on the facts at hand i dont make up $#!t before knowing anything.

          so i need to be a developer to realise that by your flawed logic :

          ps3/xbox most games 720p = Wii U most games 1560p (both screens one rendered in 1080p the other 480p) IS WRONG

          how about NO!

          Where are the current consoles even close?

          Last edited 22/10/12 1:28 pm

    Bring on the Wii U I say. The ps3/360 have bored the shit out of me so much lately that I've been playing the Gamecube. And I couldnt care less about its power!

    At this point, much of the "Wii U's power is going to be crap" is coming only from desperate naysayers clinging to the hope of being right (or if wrong, at least managing to convince some other people) so they won't have to eventually do a turn and buy a console from a company that they have been deriding as childish and "casual" for years.

    "Pro-gamer" tears. So tasty.

    One day the Wii U super powerful, the next it's not, the next it's a Starfish.

    How much will this affect how much I enjoy games? Nothing.

    I'd imagine the fact it has four times the memory of the 360 and eight times that of the PS3 has a lot to do with making it easy to port to.

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