Capcom Cites ‘Technical Reasons’ Why Resident Evil 6 Contains On-Disc DLC

Capcom Cites ‘Technical Reasons’ Why Resident Evil 6 Contains On-Disc DLC

It’s been a rough year for Capcom with on-disc DLC. Fans angry about unavailable, locked content included on their discs at launch have been vocally criticised. After outrage about on-disc DLC included with Street Fighter X Tekken, Capcom said it would be re-evaluating the practice.

Players found it more than irksome then when, as Eurogamer reports, one YouTube user playing through Resident Evil 6 used mods to demonstrate an array of locked, on-disc content. The videos (which contain spoilers) show a new difficulty level, outfits, attacks, and multiplayer taunts. Some of the included content points at a potentially unlockable new character.

Capcom told Eurogamer that one specific piece of DLC required embedding content on-disc to work: “We still have unannounced DLC for RE6 that will be revealed in the coming months and while virtually all such content will not be on the disc there will be one piece of content, that for technical reasons, requires the use of a combination of newly downloaded data and data that is included on the retail game disc.”

Previous series entry Resident Evil 5 also faced controversy over on-disc DLC, after the pay-to-add VS mode download appeared to be nothing more than a key unlocking content that had shipped on the game disc to begin with. Dragon’s Dogma, which shipped earlier this year, also had on-disc DLC included.

Capcom responds to Resident Evil 6 on-disc DLC revelation [Eurogamer]


  • I think this is just another reason why people should hate this game really, DLC thats actually preloaded on the disk and just requires more payments to unlock is rubbish. More ways to scam money out of fans that blatantly is just going to lose them more fans then they already have lost.
    Unless this unlock is Free i think it might be the nail in the coffin for re6

  • Capcom still aren’t learning the lesson from fan outrage over their on-disc DLC content. I guess it’s time for people to talk to Capcom with their wallets. I haven’t bought RE6 yet and after hearing this, I don’t think I’m going to bother at all now.

  • Is it just me or is this all stuff which would be needed in a multiplayer game if someone were, say, playing against or with someone who had DLC they didn’t?
    Come on, do you really want to have half your matches locked out when someone buys a piece of DLC and you can’t face them online if you don’t have the same DLC?

    • Many games get around this by offering a free “compatibility” pack that essentially gives you the data anyway, you just can’t use it yourself.

  • I don’t know what to think anymore. Capcom can’t be stupid enough to continue doing this when they can keep doing exactly what they’re doing now and simply change the delivery method. All they have to do is not be upfront about the fact that the content is built before the game hits shelves.
    That suggests that they’re actually being honest when they say they’re doing it for technical reasons, but it’s almost unbelievable that Capcom can’t figure out how to handle DLC in multiplayer content. Especially when there are so many other games showing easy and effective methods for doing it.

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